新百家乐+控制+机器人【源码】
http://img.woaidaima.com//upload/image/20170518/1495069540976098513.pnghttp://img.woaidaima.com//upload/image/20170518/1495069542629007443.png// DlgViewChart.cpp : implementation file//
#include "stdafx.h"
#include "DlgViewChart.h"
#include ".\dlgviewchart.h"
BEGIN_MESSAGE_MAP(CDlgViewChart, CDialog)
ON_WM_PAINT()
ON_WM_LBUTTONDOWN()
ON_WM_ERASEBKGND()
END_MESSAGE_MAP()
IMPLEMENT_DYNAMIC(CDlgViewChart, CDialog)
CDlgViewChart::CDlgViewChart():CDialog(IDD_VIEW_CHART, NULL)
{
HINSTANCE hInstance=AfxGetInstanceHandle();
m_ImageBack.LoadFromResource(hInstance,IDB_CHART_BACK);
//设置图片
m_PngPlayerFlag.LoadImage(hInstance,TEXT("CHART_XIAN"));
m_PngPlayerEXFlag.LoadImage(hInstance,TEXT("CHART_XIAN_EX"));
m_PngBankerFlag.LoadImage(hInstance,TEXT("CHART_ZHUANG"));
m_PngBankerEXFlag.LoadImage(hInstance,TEXT("CHART_ZHUANG_EX"));
m_PngTieFlag.LoadImage(hInstance,TEXT("CHART_PING"));
m_PngTieEXFlag.LoadImage(hInstance,TEXT("CHART_PING_EX"));
m_PngTwopairFlag.LoadImage(hInstance,TEXT("TWO_PAIR_FLAG"));
//初始变量
ZeroMemory(m_TraceGameRecordArray,sizeof(m_TraceGameRecordArray));
ZeroMemory(m_GameRecordArray,sizeof(m_GameRecordArray));
m_TraceGameRecordCount=0;
m_GameRecordCount=0;
ZeroMemory(m_bFillTrace,sizeof(m_bFillTrace));
}
CDlgViewChart::~CDlgViewChart()
{
}
void CDlgViewChart::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
DDX_Control(pDX,IDOK,m_btClose);
}
BOOL CDlgViewChart::OnInitDialog()
{
CDialog::OnInitDialog();
m_btClose.SetButtonImage(IDB_BT_CHART_CLOSE,AfxGetInstanceHandle(),false,false);
CRgn ImageRgn;
m_ImageBack.CreateImageRegion(ImageRgn,RGB(255,0,255));
SetWindowRgn(ImageRgn, FALSE);
ImageRgn.DeleteObject();
MoveWindow(0,0,m_ImageBack.GetWidth(),m_ImageBack.GetHeight());
CRect rcButton;
m_btClose.GetWindowRect(rcButton);
m_btClose.MoveWindow(m_ImageBack.GetWidth()/2 - rcButton.Width()/2, m_ImageBack.GetHeight() - rcButton.Height() - 5, rcButton.Width(), rcButton.Height());
return TRUE;
}
void CDlgViewChart::OnPaint()
{
CPaintDC dc(this);
m_ImageBack.BitBlt(dc.GetSafeHdc(),0,0);
DrawPrecent(&dc);
DrawChart(&dc);
}
void CDlgViewChart::OnLButtonDown(UINT nFlags, CPoint point)
{
CDialog::OnLButtonDown(nFlags, point);
//消息模拟
PostMessage(WM_NCLBUTTONDOWN,HTCAPTION,MAKELPARAM(point.x,point.y));
}
//绘画表格
void CDlgViewChart::DrawChart(CDC *pDC)
{
//位置变量
int nPosX = 10;
int nPosY = 156;
int nGridWidth=31;
int nGridHeight=31;
//绘画结果
int nVerCount=0, nHorCount=0;
for (int nIndex = 0; nIndex < m_GameRecordCount; ++nIndex)
{
tagClientGameRecord &ClientGameRecord = m_GameRecordArray;
if (ClientGameRecord.cbPlayerCount > ClientGameRecord.cbBankerCount)
{
m_PngPlayerFlag.DrawImage(pDC,nPosX+nHorCount*nGridWidth,nPosY+nVerCount*nGridHeight);
}
else if (ClientGameRecord.cbPlayerCount < ClientGameRecord.cbBankerCount)
{
m_PngBankerFlag.DrawImage(pDC,nPosX+nHorCount*nGridWidth,nPosY+nVerCount*nGridHeight);
}
else
{
m_PngTieFlag.DrawImage(pDC,nPosX+nHorCount*nGridWidth,nPosY+nVerCount*nGridHeight);
}
INT nWidth = m_PngTwopairFlag.GetWidth()/2;
INT nHeight = m_PngTwopairFlag.GetHeight();
if (ClientGameRecord.bBankerTwoPair) m_PngTwopairFlag.DrawImage(pDC,nPosX+nHorCount*nGridWidth+2,nPosY+nVerCount*nGridHeight+2,nWidth,nHeight,0,0);
if (ClientGameRecord.bPlayerTwoPair) m_PngTwopairFlag.DrawImage(pDC,nPosX+(nHorCount+1)*nGridWidth-3-nWidth,nPosY+(nVerCount+1)*nGridHeight-3-nHeight,nWidth,nHeight,nWidth,0);
//递增数目
nVerCount++;
if (nVerCount == 6)
{
nVerCount = 0;
nHorCount++;
}
}
//绘画路径
nPosX = 10;
nPosY = 60;
nGridWidth = 15;
nGridHeight = 15;
nVerCount = 0, nHorCount = 0;
BYTE cbPreWinSide = 0, cbCurWinSide = 0;
ZeroMemory(m_bFillTrace,sizeof(m_bFillTrace));
for (int nIndex = 0; nIndex < m_TraceGameRecordCount; ++nIndex )
{
tagClientGameRecord &ClientGameRecord = m_TraceGameRecordArray;
if (ClientGameRecord.cbPlayerCount > ClientGameRecord.cbBankerCount) cbCurWinSide = AREA_XIAN + 1;
else if (ClientGameRecord.cbPlayerCount < ClientGameRecord.cbBankerCount) cbCurWinSide = AREA_ZHUANG + 1;
else cbCurWinSide = AREA_PING + 1;
//递增数目
if ( cbPreWinSide != 0 && ( cbPreWinSide == cbCurWinSide || cbCurWinSide == AREA_PING + 1 ))
{
nVerCount++;
if (m_bFillTrace==true || nVerCount==6)
{
nVerCount--;
nHorCount++;
}
}
else
{
nVerCount=0;
//第一次
if ( cbPreWinSide != 0 )
{
for (int i=0; i<29; ++i)
{
if (m_bFillTrace==false)
{
nHorCount=i;
break;
}
}
}
cbPreWinSide=cbCurWinSide;
}
//设置标识
m_bFillTrace=true;
//清零判断
if (nHorCount==29)
{
m_TraceGameRecordCount=0;
ZeroMemory(m_bFillTrace,sizeof(m_bFillTrace));
InvalidateRect(NULL);
break;
}
if ( cbCurWinSide == AREA_ZHUANG + 1 )
{
m_PngBankerEXFlag.DrawImage(pDC, nPosX + nHorCount * nGridWidth, nPosY + nVerCount * nGridHeight + 1);
}
else if ( cbCurWinSide == AREA_XIAN + 1 )
{
m_PngPlayerEXFlag.DrawImage(pDC, nPosX + nHorCount * nGridWidth, nPosY + nVerCount * nGridHeight);
}
else
{
m_PngTieEXFlag.DrawImage(pDC, nPosX + nHorCount * nGridWidth, nPosY + nVerCount * nGridHeight);
}
}
}
//绘画表格
void CDlgViewChart::DrawPrecent(CDC *pDC)
{
//创建资源
CFont InfoFont;
InfoFont.CreateFont(-16,0,0,0,400,0,0,0,134,3,2,ANTIALIASED_QUALITY,2,TEXT("宋体"));
//设置 DC
pDC->SetBkMode(TRANSPARENT);
pDC->SetTextAlign(TA_CENTER|TA_TOP);
CFont * pOldFont=pDC->SelectObject(&InfoFont);
//获取大小
CRect rcClient;
GetClientRect(rcClient);
//数目统计
int nBankerCount=0, nPlayerCount=0, nTieCount=0, nBankerTwoPairCount=0, nPlayerTwoPairCount=0, nBankerKingCount=0, nPlayerKingCount=0;
for (int nIndex=0; nIndex<m_GameRecordCount; ++nIndex)
{
tagClientGameRecord &ClientGameRecord=m_GameRecordArray;
if (ClientGameRecord.cbBankerCount > ClientGameRecord.cbPlayerCount)
{
nBankerCount++;
}
else if (ClientGameRecord.cbBankerCount < ClientGameRecord.cbPlayerCount)
{
nPlayerCount++;
}
else
{
nTieCount++;
}
//对子判断
if (ClientGameRecord.bBankerTwoPair) nBankerTwoPairCount++;
if (ClientGameRecord.bPlayerTwoPair) nPlayerTwoPairCount++;
if (ClientGameRecord.cbKingWinner==AREA_XIAN_TIAN) nPlayerKingCount++;
else if (ClientGameRecord.cbKingWinner==AREA_ZHUANG_TIAN) nBankerKingCount++;
}
CString strCount;
float fTatolCount=float(nBankerCount+nPlayerCount+nTieCount);
if (fTatolCount<=0) fTatolCount=1.0;
int nSpace = 45 ,nPosX = 0,nPosY = 37;
//闲家
nPosX = 55;
strCount.Format(TEXT("%d"),nPlayerCount);
DrawTextString(pDC,strCount,RGB(95,166,227),RGB(39,27,1),nPosX,12);
strCount.Format(TEXT("%.2f%%"),100*nPlayerCount/fTatolCount);
DrawTextString(pDC,strCount,RGB(95,166,227),RGB(39,27,1),nPosX+nSpace,12);
//平家
nPosX = 202;
strCount.Format(TEXT("%d"),nTieCount);
DrawTextString(pDC,strCount,RGB(75,171,69),RGB(39,27,1),nPosX,12);
strCount.Format(TEXT("%.2f%%"),100*nTieCount/fTatolCount);
DrawTextString(pDC,strCount,RGB(75,171,69),RGB(39,27,1),nPosX+nSpace,12);
//庄家
nPosX = 349;
strCount.Format(TEXT("%d"),nBankerCount);
DrawTextString(pDC,strCount,RGB(212,95,27),RGB(39,27,1),nPosX,12);
strCount.Format(TEXT("%.2f%%"),100*nBankerCount/fTatolCount);
DrawTextString(pDC,strCount,RGB(212,95,27),RGB(39,27,1),nPosX+nSpace,12);
//闲对子
nPosX = 74;
strCount.Format(TEXT("%d"),nPlayerTwoPairCount);
DrawTextString(pDC,strCount,RGB(95,166,227),RGB(39,27,1),nPosX,nPosY);
//庄对子
nPosX = 180;
strCount.Format(TEXT("%d"),nBankerTwoPairCount);
DrawTextString(pDC,strCount,RGB(212,95,27),RGB(39,27,1),nPosX,nPosY);
//闲天王
nPosX = 290;
strCount.Format(TEXT("%d"),nPlayerKingCount);
DrawTextString(pDC,strCount,RGB(95,166,227),RGB(39,27,1),nPosX,nPosY);
//庄天王
nPosX = 400;
strCount.Format(TEXT("%d"),nBankerKingCount);
DrawTextString(pDC,strCount,RGB(212,95,27),RGB(39,27,1),nPosX,nPosY);
//清理资源
pDC->SelectObject(pOldFont);
InfoFont.DeleteObject();
}
//艺术字体
void CDlgViewChart::DrawTextString(CDC * pDC, LPCTSTR pszString, COLORREF crText, COLORREF crFrame, int nXPos, int nYPos)
{
//变量定义
int nStringLength=lstrlen(pszString);
int nXExcursion={1,1,1,0,-1,-1,-1,0};
int nYExcursion={-1,0,1,1,1,0,-1,-1};
//保存设置
COLORREF rcTextColor=pDC->GetTextColor();
//绘画边框
pDC->SetTextColor(crFrame);
for (int i=0;i<CountArray(nXExcursion);i++)
{
pDC->TextOut(nXPos+nXExcursion,nYPos+nYExcursion,pszString,nStringLength);
}
//绘画字体
pDC->SetTextColor(crText);
pDC->TextOut(nXPos,nYPos,pszString,nStringLength);
//还原设置
pDC->SetTextColor(rcTextColor);
return;
}
//设置结果
void CDlgViewChart::SetGameRecord(const tagClientGameRecord &ClientGameRecord)
{
//保存结果
m_TraceGameRecordArray=ClientGameRecord;
m_GameRecordArray=ClientGameRecord;
//清空判断
if (m_TraceGameRecordCount>=100) m_TraceGameRecordCount=0;
if (m_GameRecordCount>=80) m_GameRecordCount=0;
//更新界面
if (IsWindowVisible()) InvalidateRect(NULL);
}
BOOL CDlgViewChart::OnEraseBkgnd(CDC* pDC)
{
DrawPrecent(pDC);
DrawChart(pDC);
return TRUE;
}
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