百人牛牛(机器人+控制+真人下注显示)【源码】
http://img.woaidaima.com//upload/image/20170515/1494826588948014213.jpghttp://img.woaidaima.com//upload/image/20170515/1494826590964046831.jpg#include "StdAfx.h"#include "Resource.h"
#include "ApplyUserList.h"
//////////////////////////////////////////////////////////////////////////
BEGIN_MESSAGE_MAP(CApplyUser, CDialog)
ON_WM_SIZE()
ON_MESSAGE(WM_LBTUP,OnLBtUp)
END_MESSAGE_MAP()
//////////////////////////////////////////////////////////////////////////
//构造函数
CApplyUser::CApplyUser() : CDialog(IDD_DLG_GAME_RECORD)
{
m_viewHandle = NULL;
}
LRESULT CApplyUser::OnLBtUp(WPARAM wParam,LPARAM lParam)
{
::SendMessage(m_viewHandle,WM_VIEWLBTUP,wParam,lParam);
return 1;
}
//析构函数
CApplyUser::~CApplyUser()
{
}
void CApplyUser::MySetRect(CRect aRect)
{
//m_OrtRect=aRect;
//m_AppyUserList.m_SkinVerticleScrollbar.set
}
//控件绑定
void CApplyUser::DoDataExchange(CDataExchange * pDX)
{
__super::DoDataExchange(pDX);
DDX_Control(pDX, IDC_RECORD_LIST, m_AppyUserList);
}
//初始化函数
BOOL CApplyUser::OnInitDialog()
{
__super::OnInitDialog();
//设置背景
TCHAR szBuffer;
::GetModuleFileName(AfxGetInstanceHandle(), szBuffer, _MAX_PATH);
CString sPath;
sPath.Format(_T("res://%s/#2/#193"),szBuffer);
LVBKIMAGE bki;
bki.ulFlags = LVBKIF_STYLE_TILE | LVBKIF_SOURCE_URL ;
bki.pszImage = sPath.GetBuffer(sPath.GetLength());
bki.cchImageMax = sPath.GetLength();
//BOOL bSuccess =m_AppyUserList.SetBkImage( &bki);
SCROLLINFO info;
info.cbSize = 20;
info.fMask = 3;
info.nMax = 200;
info.nMin= 4;
info.nPage = 1;
info.nPos = 0;
info.nTrackPos = 8;
CWnd* pParent = GetParent();
m_OrtRect.top= m_OrtRect.top+10;
m_AppyUserList.Init(m_OrtRect,pParent);
m_AppyUserList.SetScrollInfo(SB_VERT,&info);
m_AppyUserList.m_viewHandle= m_hWnd;
//m_AppyUserList.SendMessage(WM_VSCROLL,MAKEWPARAM(SB_BOTTOM, 0), 0);
m_AppyUserList.SetTextBkColor(-1);
m_AppyUserList.SetTextColor(RGB(52,116,23));
m_AppyUserList.SetRowHeigt(15);
m_AppyUserList.SetHeaderHeight(0);
m_AppyUserList.SetFontHW(13,0);
// m_AppyUserList.SetScrollInfo(SB_VERT,&info);
m_AppyUserList.m_viewHandle= m_hWnd;
//m_AppyUserList.SendMessage(WM_VSCROLL,MAKEWPARAM(SB_BOTTOM, 0), 0);
m_AppyUserList.SetTextBkColor(-1);
m_AppyUserList.SetTextColor(RGB(232, 245, 3));
//插入列表
m_AppyUserList.InsertColumn(0,TEXT("申请玩家"),LVCFMT_LEFT,125);
m_AppyUserList.InsertColumn(1,TEXT("游戏币"),LVCFMT_LEFT,200);
/* tagApplyUser ApplyUser;
ApplyUser.strUserName = "申请玩家";
ApplyUser.lUserScore = 1000000000;
InserUser(ApplyUser);
ApplyUser.strUserName = "申请玩家";
InserUser(ApplyUser);
ApplyUser.strUserName = "申请玩家";
InserUser(ApplyUser);
InserUser(ApplyUser);
ApplyUser.strUserName = "3434";
InserUser(ApplyUser);
InserUser(ApplyUser);
ApplyUser.strUserName = "3434";
InserUser(ApplyUser);
ApplyUser.strUserName = "hgdfgdfg";
InserUser(ApplyUser);
ApplyUser.strUserName = "454546";
InserUser(ApplyUser);
ApplyUser.strUserName = "3434";
InserUser(ApplyUser);
InserUser(ApplyUser);
InserUser(ApplyUser);
ApplyUser.strUserName = "3434";
/* InserUser(ApplyUser);
InserUser(ApplyUser);
InserUser(ApplyUser);
ApplyUser.strUserName = "3434";
InserUser(ApplyUser);*/
return FALSE;
}
intCApplyUser::GetItemCount()
{
return m_AppyUserList.GetItemCount();
}
//插入列表
void CApplyUser::InserUser(tagApplyUser & ApplyUser)
{
//变量定义
WORD wListIndex=0;
WORD wColumnCount=1;
TCHAR szBuffer=TEXT("");
//游戏玩家
INT nItemIndex=m_AppyUserList.InsertItem(m_AppyUserList.GetItemCount(),ApplyUser.strUserName);
//玩家金币
_sntprintf(szBuffer,CountArray(szBuffer),TEXT("%I64d"),ApplyUser.lUserScore);
m_AppyUserList.SetItem(nItemIndex,wColumnCount++,LVIF_TEXT,szBuffer,0,0,0,0);
m_AppyUserList.PostMessage(WM_ERASEBKGND,0,0);
/*CString str;
CSize sz;
chartemp;
int dx=0;
CDC* pDC = m_AppyUserList.GetDC();
for (int i=0;i < m_AppyUserList.GetItemCount();i++)
{
m_AppyUserList.GetItemText(1, i, (LPTSTR)temp ,100);
sz = pDC->GetTextExtent(str);
if (sz.cx > dx)
dx = sz.cx;
}
SCROLLINFO info;
m_AppyUserList.ReleaseDC(pDC); */
return;
}
//位置变化
void CApplyUser::OnSize(UINT nType, int cx, int cy)
{
__super::OnSize(nType, cx, cy);
//列表控件
if (m_AppyUserList.m_hWnd!=NULL)
{
m_AppyUserList.MoveWindow(0,0,cx,cy);
}
return;
}
//查找玩家
bool CApplyUser::FindUser(LPCTSTR lpszUserName)
{
//构造变量
LVFINDINFO lvFindInfo;
ZeroMemory( &lvFindInfo, sizeof( lvFindInfo ) );
lvFindInfo.flags=LVFI_STRING;
lvFindInfo.psz=lpszUserName;
//查找子项
int nItem=m_AppyUserList.FindItem(&lvFindInfo);
//返回结果
return -1==nItem ? false : true;
}
//删除列表
void CApplyUser::DeleteUser(tagApplyUser & ApplyUser)
{
//构造变量
LVFINDINFO lvFindInfo;
ZeroMemory( &lvFindInfo, sizeof( lvFindInfo ) );
lvFindInfo.flags = LVFI_STRING;
lvFindInfo.psz = (LPCTSTR)ApplyUser.strUserName;
//查找子项
int nItem = m_AppyUserList.FindItem( &lvFindInfo );
//删除子项
if ( nItem != -1 ) m_AppyUserList.DeleteItem( nItem );
m_AppyUserList.PostMessage(WM_ERASEBKGND,0,0);
}
//更新列表
void CApplyUser::UpdateUser( tagApplyUser & ApplyUser )
{
//构造变量
LVFINDINFO lvFindInfo;
ZeroMemory( &lvFindInfo, sizeof( lvFindInfo ) );
lvFindInfo.flags = LVFI_STRING;
lvFindInfo.psz = (LPCTSTR)ApplyUser.strUserName;
//查找子项
int nItem = m_AppyUserList.FindItem( &lvFindInfo );
//删除子项
if ( nItem != -1 )
{
TCHAR szBuffer=TEXT("");
//玩家金币
_sntprintf(szBuffer,CountArray(szBuffer),TEXT("%I64d"),ApplyUser.lUserScore);
m_AppyUserList.SetItem(nItem,1,LVIF_TEXT,szBuffer,0,0,0,0);
}
m_AppyUserList.PostMessage(WM_ERASEBKGND,0,0);
}
//清空列表
void CApplyUser::ClearAll()
{
m_AppyUserList.DeleteAllItems();
}
//////////////////////////////////////////////////////////////////////////
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