扯旋【源码】
http://img.woaidaima.com//upload/image/20170510/1494378171926042255.jpghttp://img.woaidaima.com//upload/image/20170510/1494378173628010686.jpg#include "StdAfx.h"#include "Tableframesink.h"
#include "GameServerManager.h"
//////////////////////////////////////////////////////////////////////////
//全局变量
static CGameServiceManager g_GameServiceManager; //管理变量
//////////////////////////////////////////////////////////////////////////
//构造函数
CGameServiceManager::CGameServiceManager(void)
{
//设置属性
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_MATCH|GAME_GENRE_EDUCATE);
//功能标志
m_GameServiceAttrib.cbDynamicJoin=TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//服务属性
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("CheXuan.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("CheXuanServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
return;
}
//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}
//接口查询
VOID * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//创建游戏桌
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
{
//建立对象
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("创建失败");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("接口查询失败");
return pObject;
}
catch (...) {}
//清理对象
SafeDelete(pTableFrameSink);
return NULL;
}
//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
{
return NULL;
}
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
//设置变量
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//效验参数
ASSERT(&GameServiceOption!=NULL);
if (&GameServiceOption==NULL) return false;
//单元积分
GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);
//积分下限
if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
{
GameServiceOption.lMinTableScore=__max(GameServiceOption.lCellScore*5L,GameServiceOption.lMinTableScore);
}
//输分限制(原来的积分上限)
if (GameServiceOption.lRestrictScore!=0L)
{
GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
}
//积分上限
if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
{
if(GameServiceOption.lMaxEnterScore<=GameServiceOption.lMinTableScore)
GameServiceOption.lMaxEnterScore=0L;
else if(GameServiceOption.lRestrictScore>0)
GameServiceOption.lMaxEnterScore=__min(GameServiceOption.lMaxEnterScore,GameServiceOption.lRestrictScore);
}
return true;
}
//获取配置
bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
return true;
}
//默认配置
bool CGameServiceManager::DefaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
return true;
}
//创建窗口
HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
{
return NULL;
}
//////////////////////////////////////////////////////////////////////////////////
//建立对象函数
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(const GUID & Guid, DWORD dwInterfaceVer)
{
static CGameServiceManager GameServiceManager;
return GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}
//创建机器
VOID *CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
//try
//{
// //创建组件
// if( m_AndroidServiceHelper.GetInterface() == NULL )
// {
// m_AndroidServiceHelper.SetModuleCreateInfo(TEXT("ZodiacBattleAndroid.dll"),TEXT("CreateAndroidService"));
// if( !m_AndroidServiceHelper.CreateInstance() ) throw 0;
// }
// //创建机器人
// VOID *pAndroidObject = m_AndroidServiceHelper->CreateAndroidUserItemSink(Guid,dwQueryVer);
// if( pAndroidObject == NULL ) throw TEXT("创建机器人失败");
// return pAndroidObject;
//}
//catch(...) {}
return NULL;
}
//////////////////////////////////////////////////////////////////////////
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