豪车转盘【源码】
http://img.woaidaima.com//upload/image/20170526/1495760507962024048.jpghttp://img.woaidaima.com//upload/image/20170526/1495760509599005922.jpg// DlgBank.cpp : implementation file//
#include "stdafx.h"
#include "DlgBank.h"
#include "resource.h"
#include ".\dlgbank.h"
#include "GameClientView.h"
//////////////////////////////////////////////////////////////////////////
//类声明
//class CGameClientView;
#define IDC_OK 500
#define IDC_CANCEL 501
#define IDC_FRESH 502
//////////////////////////////////////////////////////////////////////////
//定时器I D
#define IDI_CHARMVALUE_UPDATE_VIEW 1 //更新界面
#define TIME_CHARMVALUE_UPDATE_VIEW 200 //更新界面
void MakeString(CString &strNum,SCORE lNumber)
{
CString strTempNum;
strTempNum.Format(_T("%I64d"), (lNumber>0?lNumber:-lNumber));
int nLength = strTempNum.GetLength();
for (int i = 0; i < int((nLength-1)/3); i++)
strTempNum.Insert(nLength - 3*(i+1), _T(","));
strNum.Format(_T("%s%s"), (lNumber<0?_T("-"):_T("")), strTempNum);
}
void MakeStringToNum(CString str,SCORE &Num)
{
CString strNumber = str;
strNumber.Remove(',');
strNumber.Trim();
#ifndef _UNICODE
_snscanf(strNumber.GetBuffer(),strNumber.GetLength(),_TEXT("%I64d"),&Num);
#else
_snwscanf(strNumber.GetBuffer(),strNumber.GetLength(),_TEXT("%I64d"),&Num);
#endif
}
IMPLEMENT_DYNAMIC(CDlgBank, CSkinDialog)
CDlgBank::CDlgBank(CWnd* pParent /*=NULL*/)
: CSkinDialog(IDD_BANK_STORAGE, pParent)
{
m_lInCount=0;
m_lGameGold=0;
m_lStorageGold=0;
m_pMeUserData=NULL;
m_pIClientKernel=NULL;
m_bBankStorage=true;
m_blCanStore=false;
m_blCanGetOnlyFree=false;
m_ImageFrame.LoadImage(AfxGetInstanceHandle(),TEXT("BANK_FRAME"));
m_ImageNumber.LoadImage(AfxGetInstanceHandle(),TEXT("BANKNUM"));
}
CDlgBank::~CDlgBank()
{
}
void CDlgBank::DoDataExchange(CDataExchange* pDX)
{
__super::DoDataExchange(pDX);
//DDX_Control(pDX, IDOK, m_btOK);
//DDX_Control(pDX, IDCANCEL, m_btCancel);
DDX_Control(pDX, IDC_USER_PASSWORD, m_Edit);
DDX_Control(pDX, IDC_STATIC_PASS, m_Static);
//DDX_Text(pDX, IDC_GAME_GOLD, m_lGameGold);
//DDX_Text(pDX, IDC_STORAGE_GOLD, m_lStorageGold);
CString strlGameGold;
MakeString(strlGameGold,m_lGameGold);
SetDlgItemText(IDC_GAME_GOLD,strlGameGold);
MakeString(strlGameGold,m_lStorageGold);
SetDlgItemText(IDC_STORAGE_GOLD,strlGameGold);
}
BEGIN_MESSAGE_MAP(CDlgBank, CSkinDialog)
ON_WM_LBUTTONDOWN()
ON_WM_MOUSEMOVE()
ON_WM_TIMER()
ON_WM_CREATE()
ON_BN_CLICKED(IDC_OK,OnBnClickedOk)
ON_BN_CLICKED(IDC_CANCEL,OnCancelEvent)
ON_BN_CLICKED(IDC_CHECK_ALL, OnBnClickedCheck)
ON_EN_CHANGE(IDC_IN_COUNT, OnEnChangeInCount)
ON_MESSAGE(WM_CREADED,OnCreateEd)
END_MESSAGE_MAP()
void CDlgBank::OnEnRadioStore()
{
SetBankerActionType(true);
}
void CDlgBank::OnEnRadioGet()
{
SetBankerActionType(false);
}
//勾选
void CDlgBank::OnBnClickedCheck()
{
if(IsButtonSelected(IDC_CHECK_ALL))
{
if(m_pMeUserData!=NULL)
{
//设置信息
m_lGameGold=((m_pMeUserData->GetUserScore()<0)?0:m_pmeuserdata->GetUserScore());
m_lStorageGold=m_pMeUserData->GetUserInsure();
m_lInCount=(m_bBankStorage)?m_lGameGold:m_lStorageGold;
CString strlGameGold;
MakeString(strlGameGold,m_lInCount);
SetDlgItemText(IDC_IN_COUNT,strlGameGold);
}
}
else
{
SetDlgItemText(IDC_IN_COUNT,_TEXT(""));
GetDlgItem(IDC_IN_COUNT)->SetFocus();
((CEdit*)GetDlgItem(IDC_IN_COUNT))->SetSel(0,-1);
}
}
//绘画数字
VOID CDlgBank::DrawNumberString(CDC * pDC, SCORE lScore, INT nXPos, INT nYPos)
{
//转换逗号
TCHAR szControl=TEXT("");
CString cs;
MakeString(cs,lScore);
_sntprintf(szControl,sizeof(szControl),TEXT("%s"),cs);
//变量定义
INT nXDrawPos=nXPos;
INT nScoreLength=lstrlen(szControl);
//绘画判断
if (nScoreLength>0L)
{
////加载资源
//CPngImage ImageNumber;
//ImageNumber.LoadImage(GetModuleHandle(SHARE_CONTROL_DLL_NAME),TEXT("BANKNUM"));
//获取大小
CSize SizeNumber;
SizeNumber.SetSize(m_ImageNumber.GetWidth()/12L,m_ImageNumber.GetHeight());
//绘画数字
for (INT i=0;i<nScoreLength;i++)
{
//绘画逗号
if (szControl==TEXT(','))
{
m_ImageNumber.DrawImage(pDC,nXDrawPos,nYPos,SizeNumber.cx,SizeNumber.cy,SizeNumber.cx*10L,0L);
}
//绘画点号
if (szControl==TEXT('.'))
{
m_ImageNumber.DrawImage(pDC,nXDrawPos,nYPos,SizeNumber.cx,SizeNumber.cy,SizeNumber.cx*11L,0L);
}
//绘画数字
if (szControl>=TEXT('0')&&szControl<=TEXT('9'))
{
m_ImageNumber.DrawImage(pDC,nXDrawPos,nYPos,SizeNumber.cx,SizeNumber.cy,SizeNumber.cx*(szControl-TEXT('0')),0L);
}
//设置位置
nXDrawPos+=SizeNumber.cx;
}
}
return;
}
//提取按钮
void CDlgBank::OnBnClickedOk()
{
//数字转换
CString strInCount;
GetDlgItem(IDC_IN_COUNT)->GetWindowText(strInCount);
MakeStringToNum(strInCount, m_lInCount);
//参数验证
if (false==m_bBankStorage && (m_lInCount <= 0="" m_lincount=""> m_lStorageGold ))
{
CString strMessage;
if(m_lStorageGold>0)strMessage.Format(TEXT("你输入的游戏币值必须在1和%I64d之间"), m_lStorageGold);
else strMessage.Format(TEXT("你的存储游戏币数目为0,不能进行提取操作!"));
MessageBox(strMessage,TEXT("温馨提示"));
GetDlgItem(IDC_IN_COUNT)->SetFocus();
((CEdit*)GetDlgItem(IDC_IN_COUNT))->SetSel(0,-1);
GetDlgItem(IDC_USER_PASSWORD)->SetWindowText(_TEXT(""));
return;
}
//参数验证
if (true==m_bBankStorage && (m_lInCount <= 0="" m_lincount=""> m_lGameGold ))
{
CString strMessage;
if(m_lGameGold>0)strMessage.Format(TEXT("你输入的游戏币值必须在1和%I64d之间"),m_lGameGold );
else strMessage.Format(TEXT("你的当前游戏币数目为0,不能进行存储操作!"));
MessageBox(strMessage,TEXT("温馨提示"));
GetDlgItem(IDC_IN_COUNT)->SetFocus();
((CEdit*)GetDlgItem(IDC_IN_COUNT))->SetSel(0,-1);
GetDlgItem(IDC_USER_PASSWORD)->SetWindowText(_TEXT(""));
return;
}
//密码验证
TCHAR szPassword=TEXT("");
GetDlgItemText(IDC_USER_PASSWORD,szPassword,CountArray(szPassword));
if (szPassword==0&&m_blUsingPassWord)
{
MessageBox(TEXT("密码不能为空,请重新输入密码!"),TEXT("温馨提示"));
GetDlgItem(IDC_USER_PASSWORD)->SetWindowText(_TEXT(""));
GetDlgItem(IDC_USER_PASSWORD)->SetFocus();
return;
}
if(m_blUsingPassWord)
{
TCHAR szTempPassword=TEXT("");
CopyMemory(szTempPassword,szPassword,sizeof(szTempPassword));
CWHEncrypt::MD5Encrypt(szTempPassword,szPassword);
}
if (false==m_bBankStorage)
{
//构造数据
CMD_GR_C_TakeScoreRequest TakeScoreRequest;
ZeroMemory(&TakeScoreRequest,sizeof(TakeScoreRequest));
TakeScoreRequest.cbActivityGame=TRUE;
TakeScoreRequest.lTakeScore=m_lInCount;
CopyMemory(TakeScoreRequest.szInsurePass, szPassword, sizeof(TakeScoreRequest.szInsurePass));
//发送数据
m_pIClientKernel->SendSocketData(MDM_GR_INSURE,SUB_GR_TAKE_SCORE_REQUEST,&TakeScoreRequest,sizeof(TakeScoreRequest));
}
else
{
//状态判断
if (US_PLAYING==m_pMeUserData->GetUserStatus())
{
MessageBox(TEXT("请结束游戏后再存款!"),TEXT("温馨提示"));
return;
}
//构造数据
CMD_GR_C_SaveScoreRequest SaveScoreRequest;
SaveScoreRequest.cbActivityGame=TRUE;
SaveScoreRequest.lSaveScore=m_lInCount;
//发送数据
m_pIClientKernel->SendSocketData(MDM_GR_INSURE,SUB_GR_SAVE_SCORE_REQUEST,&SaveScoreRequest,sizeof(SaveScoreRequest));
}
//清空密码
GetDlgItem(IDC_USER_PASSWORD)->SetWindowText(_TEXT(""));
return;
}
//初始化函数
BOOL CDlgBank::OnInitDialog()
{
CSkinDialog::OnInitDialog();
UpdateData(FALSE);
SetWindowText(TEXT("银行"));
SetBankerActionType(true);
//定时更新
SetTimer(IDI_CHARMVALUE_UPDATE_VIEW,TIME_CHARMVALUE_UPDATE_VIEW,NULL);
return TRUE;
}
//绘画界面
VOID CDlgBank::OnDrawClientArea(CDC * pDC, INT nWidth, INT nHeight)
{
m_ImageFrame.DrawImage(pDC,30,55);
DrawNumberString(pDC,m_lGameGold,200,78);
DrawNumberString(pDC,m_lStorageGold,200,104);
CRect rcScore(120,80,200,95);
pDC->DrawText(TEXT("当前游戏币:"),rcScore,DT_END_ELLIPSIS | DT_CENTER | DT_WORDBREAK);
CRect rcBank(120,105,200,120);
pDC->DrawText(TEXT("银行游戏币:"),rcBank,DT_END_ELLIPSIS | DT_CENTER | DT_WORDBREAK);
CRect rect(0,315,nWidth,nHeight);
pDC->DrawText(TEXT("温馨提示:存入游戏币免手续费,取出将扣除1%的手续费"),rect,DT_END_ELLIPSIS | DT_CENTER | DT_WORDBREAK);
}
//更新界面
void CDlgBank::UpdateView()
{
CString strinCount;
GetDlgItemText(IDC_IN_COUNT,strinCount);
SCORE OutNum = 0;
MakeStringToNum(strinCount,OutNum);
if(m_OrInCount!= OutNum)
{
m_OrInCount = OutNum;
if(OutNum!=0)
{
MakeString(strinCount,OutNum);
SetDlgItemText(IDC_IN_COUNT,strinCount);
((CEdit*)GetDlgItem(IDC_IN_COUNT))->SetSel(strinCount.GetLength(),strinCount.GetLength(),TRUE);
}
//参数验证
if (false==m_bBankStorage && (OutNum < 0 || OutNum > m_lStorageGold ))
{
return;
}
//参数验证
if (true==m_bBankStorage && (OutNum < 0 || OutNum > m_lGameGold ))
{
return;
}
}
UpdateData(TRUE);
if(m_pMeUserData==NULL)return;
//设置信息
m_lGameGold=((m_pMeUserData->GetUserScore()<0)?0:m_pmeuserdata->GetUserScore());
m_lStorageGold=m_pMeUserData->GetUserInsure();
//更新界面
RedrawWindow(NULL,NULL,RDW_INVALIDATE|RDW_UPDATENOW|RDW_ERASE|RDW_ERASENOW);
CString strlGameGold;
MakeString(strlGameGold,m_lGameGold);
SetDlgItemText(IDC_GAME_GOLD,strlGameGold);
MakeString(strlGameGold,m_lStorageGold);
SetDlgItemText(IDC_STORAGE_GOLD,strlGameGold);
UpdateData(FALSE);
}
//鼠标信息
void CDlgBank::OnLButtonDown(UINT nFlags, CPoint point)
{
CSkinDialog::OnLButtonDown(nFlags, point);
}
//鼠标信息
void CDlgBank::OnMouseMove(UINT nFlags, CPoint point)
{
CSkinDialog::OnMouseMove(nFlags, point);
}
//命令信息
BOOL CDlgBank::PreTranslateMessage(MSG* pMsg)
{
//过滤字母
if(GetFocus()==GetDlgItem(IDC_IN_COUNT)&& pMsg->message==WM_CHAR)
{
BYTE bMesValue = (BYTE)(pMsg->wParam);
BYTE bTemp = bMesValue-'0';
if((bTemp<0 btemp="">9) && bMesValue!=VK_BACK) return TRUE;
}
return __super::PreTranslateMessage(pMsg);
}
//时间消息
void CDlgBank::OnTimer(UINT nIDEvent)
{
//时间消息
switch(nIDEvent)
{
case IDI_CHARMVALUE_UPDATE_VIEW: //更新界面
{
//更新界面
UpdateView();
return;
}
}
__super::OnTimer(nIDEvent);
}
//输入信息
void CDlgBank::OnEnChangeInCount()
{
if(!m_pMeUserData) return;
CString strCount;
GetDlgItem(IDC_IN_COUNT)->GetWindowText(strCount);
//去掉前面的0
CString strLeft = strCount.Left(1);
if(strLeft.Find('0') != -1)
{
strCount = strCount.Right(strCount.GetLength() - 1);
SetDlgItemText(IDC_IN_COUNT,strCount);
}
//设置信息
m_lGameGold=((m_pMeUserData->GetUserScore()<0)?0:m_pmeuserdata->GetUserScore());
m_lStorageGold=m_pMeUserData->GetUserInsure();
SCORE lInCount=(m_bBankStorage)?m_lGameGold:m_lStorageGold;
MakeStringToNum(strCount, m_lInCount);
if((m_lInCount > lInCount || m_lInCount < 0L))
{
m_lInCount = lInCount;
CString strlGameGold;
MakeString(strlGameGold,m_lInCount);
SetDlgItemText(IDC_IN_COUNT,strlGameGold);
}
return ;
}
//是否选中
bool CDlgBank::IsButtonSelected(UINT uButtonID)
{
return ((CButton *)GetDlgItem(uButtonID))->GetCheck()==BST_CHECKED;
}
int CDlgBank::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (__super::OnCreate(lpCreateStruct)==-1) return -1;
CRect rect(0, 0, 0, 0);
m_btOK.Create(NULL,WS_CHILD|WS_VISIBLE|WS_DISABLED,rect,this,IDC_OK);
m_btCancel.Create(NULL,WS_CHILD|WS_VISIBLE|WS_DISABLED,rect,this,IDC_CANCEL);
m_btFresh.Create(NULL,WS_CHILD|WS_VISIBLE|WS_DISABLED,rect,this,IDC_FRESH);
m_btOK.SetWindowPos(NULL,110,240,94,32,SWP_NOSIZE);
m_btCancel.SetWindowPos(NULL,285,240,94,32,SWP_NOSIZE);
m_btFresh.SetWindowPos(NULL,390,66,64,64,SWP_NOSIZE);
return 0;
}
afx_msg LRESULTCDlgBank::OnCreateEd(WPARAM wparam,LPARAM lparam)
{
return 1;
}
//选中按钮
void CDlgBank::SetButtonSelected(UINT uButtonID, bool bSelected)
{
CButton * pButton=(CButton *)GetDlgItem(uButtonID);
if (bSelected) pButton->SetCheck(BST_CHECKED);
else pButton->SetCheck(BST_UNCHECKED);
return;
}
//设置信息
void CDlgBank::SetSendInfo(IClientKernel *pClientKernel,IClientUserItem const*pMeUserData)
{
ASSERT(pClientKernel!=NULL);
//设置信息
m_pIClientKernel = pClientKernel;
m_pMeUserData=const_cast(pMeUserData);
return;
}
void CDlgBank::SetPostPoint(CPoint Point)
{
CRect Rect;
GetWindowRect(&Rect);
SetWindowPos(NULL,Point.x,Point.y/*-Rect.bottom*/+Rect.top,Rect.right-Rect.left,Rect.bottom-Rect.top,/*SWP_NOMOVE|*/SWP_NOZORDER);
}
//发送信息
void CDlgBank::SendSocketData(WORD wMainCmdID, WORD wSubCmdID, void * pBuffer, WORD wDataSize)
{
ASSERT(m_pIClientKernel!=NULL);
//发送信息
m_pIClientKernel->SendSocketData(wMainCmdID, wSubCmdID, pBuffer, wDataSize);
return ;
}
void CDlgBank::HideStorage()
{
//m_RadioStore.ShowWindow(SW_HIDE);
//m_RadioGet.ShowWindow(SW_HIDE);
}
void CDlgBank::ShowItem()
{
HINSTANCE hInstance = AfxGetInstanceHandle();
m_btFresh.SetButtonImage(IDB_BT_FRESH,hInstance,false,false);
m_btFresh.EnableWindow(TRUE);
if(m_bBankStorage)
{
GetDlgItem(IDC_IN_COUNT)->EnableWindow(m_blCanStore);
GetDlgItem(IDC_USER_PASSWORD)->EnableWindow(FALSE);
GetDlgItem(IDC_USER_PASSWORD)->ShowWindow(SW_HIDE);
GetDlgItem(IDC_STATIC_PASS)->ShowWindow(SW_HIDE);
m_btOK.SetButtonImage(IDB_SAVEGOLD, hInstance, false,false);
m_btCancel.SetButtonImage(IDB_CLOSE,hInstance,false,false);
m_btOK.EnableWindow(m_blCanStore);
m_btCancel.EnableWindow(TRUE);
}
else
{
BOOL bShow = TRUE;
if(m_blCanGetOnlyFree && m_pMeUserData->GetUserStatus() == US_PLAYING) bShow = FALSE;
GetDlgItem(IDC_IN_COUNT)->EnableWindow(TRUE);
GetDlgItem(IDC_USER_PASSWORD)->EnableWindow(TRUE);
GetDlgItem(IDC_USER_PASSWORD)->ShowWindow(SW_SHOW);
GetDlgItem(IDC_STATIC_PASS)->ShowWindow(SW_SHOW);
m_btOK.SetButtonImage(IDB_GETGOLD, hInstance, false,false);
m_btCancel.SetButtonImage(IDB_CLOSE,hInstance,false,false);
m_btOK.EnableWindow(bShow);
m_btCancel.EnableWindow(TRUE);
}
}
//设置类型
void CDlgBank::SetBankerActionType(bool bStorage)
{
//设置变量
m_bBankStorage = bStorage;
m_lInCount = 0;
GetDlgItem(IDC_IN_COUNT)->SetWindowText(TEXT(""));
((CButton*)GetDlgItem(IDC_CHECK_ALL))->SetCheck(0);
//设置标题
if (m_bBankStorage)
{
//GetDlgItem(IDOK)->SetWindowText(TEXT("存款"));
m_blUsingPassWord = false;
}
else
{
//GetDlgItem(IDOK)->SetWindowText(TEXT("取款"));
m_blUsingPassWord = true;
}
if(m_blUsingPassWord)
{
GetDlgItem(IDC_USER_PASSWORD)->EnableWindow(m_blCanStore);
}
ShowItem();
}
void CDlgBank::OnCancelEvent()
{
DestroyWindow();
}
void CDlgBank::OnCancel()
{
// TODO: Add your specialized code here and/or call the base class
DestroyWindow();
//CSkinDialog::OnCancel();
}
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