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#include "StdAfx.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//#include "AndroidUserItemSink.h"
//////////////////////////////////////////////////////////////////////////
//机器定义
#define ANDROID_SERVICE_DLL_NAME TEXT("ShowHandTwoAndroidService.dll") //组件名字
//构造函数
CGameServiceManager::CGameServiceManager(void)
{
//设置属性
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_MATCH|GAME_GENRE_EDUCATE);
//功能标志
m_GameServiceAttrib.cbDynamicJoin=TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//服务属性
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("ShowHandTwo.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("ShowHandTwoServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
return;
}
//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}
//接口查询
VOID * CGameServiceManager:ueryInterface(REFGUID Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//创建游戏桌
VOID * CGameServiceManager::CreateTableFrameSink(REFGUID Guid, DWORD dwQueryVer)
{
//建立对象
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("创建失败");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("接口查询失败");
return pObject;
}
catch (...) {}
//清理对象
SafeDelete(pTableFrameSink);
return NULL;
}
//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
try
{
//创建组件
if( m_AndroidServiceHelper.GetInterface() == NULL )
{
m_AndroidServiceHelper.SetModuleCreateInfo(ANDROID_SERVICE_DLL_NAME,"CreateGameServiceManager");
if( !m_AndroidServiceHelper.CreateInstance() ) throw 0;
}
//创建机器人
VOID *pAndroidObject = m_AndroidServiceHelper->CreateAndroidUserItemSink(Guid,dwQueryVer);
if( pAndroidObject == NULL ) throw TEXT("创建机器人失败");
return pAndroidObject;
}
catch(...) {}
return NULL;
}
//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink(REFGUID Guid, DWORD dwQueryVer)
{
return NULL;
}
//组件属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//效验参数
ASSERT(&GameServiceOption!=NULL);
if (&GameServiceOption==NULL) return false;
if(GameServiceOption.wServerType == 0) return false;
//单元积分
GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);
//积分下限
if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
{
GameServiceOption.lMinTableScore=__max(GameServiceOption.lCellScore*50L,GameServiceOption.lMinTableScore);
}
//输分限制(原来的积分上限)
if (GameServiceOption.lRestrictScore!=0L)
{
GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
}
//积分上限
if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
{
if(GameServiceOption.lMaxEnterScore<=GameServiceOption.lMinTableScore)
GameServiceOption.lMaxEnterScore=0L;
else if(GameServiceOption.lRestrictScore>0)
GameServiceOption.lMaxEnterScore=__min(GameServiceOption.lMaxEnterScore,GameServiceOption.lRestrictScore);
}
return true;
}
//获取配置
bool CGameServiceManager::SaveCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
/*//效验状态
ASSERT(m_pDlgCustomRule!=NULL);
if (m_pDlgCustomRule==NULL) return false;
//变量定义
ASSERT(wCustonSize>=sizeof(tagCustomRule));
tagCustomRule * pCustomRule=(tagCustomRule *)pcbCustomRule;
//获取配置
if (m_pDlgCustomRule->GetCustomRule(*pCustomRule)==false)
{
return false;
}
*/
return true;
}
//默认配置
bool CGameServiceManager:efaultCustomRule(LPBYTE pcbCustomRule, WORD wCustonSize)
{
return true;
}
//创建窗口
HWND CGameServiceManager::CreateCustomRule(CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize)
{
//创建窗口
/*if (m_pDlgCustomRule==NULL)
{
m_pDlgCustomRule=new CDlgCustomRule;
}
//创建窗口
if (m_pDlgCustomRule->m_hWnd==NULL)
{
//设置资源
AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));
//创建窗口
m_pDlgCustomRule->Create(IDD_CUSTOM_RULE,pParentWnd);
//还原资源
AfxSetResourceHandle(GetModuleHandle(NULL));
}
//设置变量
ASSERT(wCustonSize>=sizeof(tagCustomRule));
m_pDlgCustomRule->SetCustomRule(*((tagCustomRule *)pcbCustomRule));
//显示窗口
m_pDlgCustomRule->SetWindowPos(NULL,rcCreate.left,rcCreate.top,rcCreate.Width(),rcCreate.Height(),SWP_NOZORDER|SWP_SHOWWINDOW);
return m_pDlgCustomRule->GetSafeHwnd();*/
return NULL;
}
//////////////////////////////////////////////////////////////////////////
//建立对象函数
extern "C" __declspec(dllexport) VOID * CreateGameServiceManager(REFGUID Guid, DWORD dwInterfaceVer)
{
static CGameServiceManager GameServiceManager;
return GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}
/////////////////////////////////////////////////////////////////////////
//
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