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#include "StdAfx.h"
#include "Resource.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//////////////////////////////////////////////////////////////////////////
//全局变量
static CGameServiceManager g_GameServiceManager; //管理变量
//////////////////////////////////////////////////////////////////////////
//构造函数
CGameServiceManager::CGameServiceManager(void)
{
////设置属性
//m_GameServiceAttrib.wKindID=KIND_ID;
//m_GameServiceAttrib.wChairCount=GAME_PLAYER;
//lstrcpyn(m_GameServiceAttrib.szKindName,GAME_NAME,CountArray(m_GameServiceAttrib.szKindName));
//lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
//lstrcpyn(m_GameServiceAttrib.szDescription,TEXT("五星宏辉游戏服务组件"),CountArray(m_GameServiceAttrib.szDescription));
//lstrcpyn(m_GameServiceAttrib.szClientModuleName,TEXT("FiveStar.exe"),CountArray(m_GameServiceAttrib.szClientModuleName));
//lstrcpyn(m_GameServiceAttrib.szServerModuleN bame,TEXT("FiveStarServer.dll"),CountArray(m_GameServiceAttrib.szServerModuleName));
//m_GameServiceAttrib.cbJoinInGame = TRUE;
//设置属性
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_MATCH|GAME_GENRE_EDUCATE);
//功能标志
m_GameServiceAttrib.cbDynamicJoin=TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//服务属性
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("FiveStar.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("FiveStarServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
return;
}
//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}
//接口查询
VOID * CGameServiceManager:ueryInterface(const IID & Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//创建游戏桌
void * CGameServiceManager::CreateTableFrameSink(const IID & Guid, DWORD dwQueryVer)
{
//建立对象
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("创建失败");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("接口查询失败");
return pObject;
}
catch (...) {}
//清理对象
SafeDelete(pTableFrameSink);
return NULL;
}
//获取属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//效验参数
ASSERT(pGameServiceOption!=NULL);
if (&GameServiceOption==NULL) return false;
//单元积分
GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);
//积分下限
GameServiceOption.lMinTableScore=__max(0L,GameServiceOption.lMinTableScore);
//积分上限
if (GameServiceOption.lRestrictScore!=0L)
{
GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
}
//读取配置
memcpy(m_szGameRoomName, GameServiceOption.szServerName, sizeof(m_szGameRoomName));
return true;
}
//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
////变量定义
//CAndroidUserItemSink * pAndroidUserItemSink=NULL;
//try
//{
// //建立对象
// pAndroidUserItemSink=new CAndroidUserItemSink();
// if (pAndroidUserItemSink==NULL) throw TEXT("创建失败");
// //查询接口
// void * pObject=pAndroidUserItemSink->QueryInterface(Guid,dwQueryVer);
// if (pObject==NULL) throw TEXT("接口查询失败");
// return pObject;
//}
//catch (...) {}
////删除对象
//SafeDelete(pAndroidUserItemSink);
return NULL;
}
//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink( REFGUID Guid, DWORD dwQueryVer )
{
return NULL;
}
////获取配置
//bool CGameServiceManager::SaveCustomRule( LPBYTE pcbCustomRule, WORD wCustonSize )
//{
// return /*m_DlgCustomRule.SaveCustomRule(pcbCustomRule,wCustonSize)*/;
//}
////创建窗口
//HWND CGameServiceManager::CreateCustomRule( CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize )
//{
// //设置变量
// m_DlgCustomRule.SetCustomRule(pcbCustomRule,wCustonSize);
//
// //创建窗口
// if (m_DlgCustomRule.m_hWnd == NULL)
// {
// //设置资源
// AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));
//
// //创建窗口
// m_DlgCustomRule.Create(IDD_CUSTOM_RULE,pParentWnd);
//
// //还原资源
// AfxSetResourceHandle(GetModuleHandle(NULL));
// }
//
// //显示窗口
// m_DlgCustomRule.SetWindowPos(NULL,rcCreate.left,rcCreate.top,rcCreate.Width(),rcCreate.Height(),SWP_NOZORDER|SWP_SHOWWINDOW);
//
// return m_DlgCustomRule.GetSafeHwnd();
//}
////默认配置
//bool CGameServiceManager:efaultCustomRule( LPBYTE pcbCustomRule, WORD wCustonSize )
//{
// return m_DlgCustomRule.DefaultCustomRule(pcbCustomRule,wCustonSize);
//}
//////////////////////////////////////////////////////////////////////////
//建立对象函数
extern "C" __declspec(dllexport) void * __cdecl CreateGameServiceManager(const GUID & Guid, DWORD dwInterfaceVer)
{
return g_GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}
//////////////////////////////////////////////////////////////////////////
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