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#include "Stdafx.h"
#include "AndroidUserItemSink.h"
//////////////////////////////////////////////////////////////////////////
//辅助时间
#define TIME_LESS 1 //最少时间
#define TIME_DISPATCH 5 //发牌时间
//游戏时间
#define TIME_OUT_CARD 3 //出牌时间
#define TIME_START_GAME 8 //开始时间
#define TIME_CALL_SCORE 5 //叫分时间
//游戏时间
#define IDI_OUT_CARD (0) //出牌时间
#define IDI_START_GAME (1) //开始时间
#define IDI_CALL_SCORE (2) //叫分时间
//////////////////////////////////////////////////////////////////////////
//构造函数
CAndroidUserItemSink::CAndroidUserItemSink()
{
//游戏变量
m_wBankerUser=INVALID_CHAIR;
m_cbCurrentLandScore = 255 ; //已叫分数
m_wOutCardUser = INVALID_CHAIR ;
//扑克变量
m_cbTurnCardCount=0;
ZeroMemory(m_cbTurnCardData,sizeof(m_cbTurnCardData));
//手上扑克
ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData));
ZeroMemory(m_cbHandCardCount,sizeof(m_cbHandCardCount));
//接口变量
m_pIAndroidUserItem=NULL;;
return;
}
//析构函数
CAndroidUserItemSink::~CAndroidUserItemSink()
{
}
//接口查询
VOID * CAndroidUserItemSink:ueryInterface(REFGUID Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IAndroidUserItemSink,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IAndroidUserItemSink,Guid,dwQueryVer);
return NULL;
}
//初始接口
bool CAndroidUserItemSink::Initialization(IUnknownEx * pIUnknownEx)
{
//查询接口
m_pIAndroidUserItem=QUERY_OBJECT_PTR_INTERFACE(pIUnknownEx,IAndroidUserItem);
if (m_pIAndroidUserItem==NULL) return false;
return true;
}
//重置接口
bool CAndroidUserItemSink::RepositionSink()
{
//游戏变量
m_wBankerUser=INVALID_CHAIR;
//扑克变量
m_cbTurnCardCount=0;
ZeroMemory(m_cbTurnCardData,sizeof(m_cbTurnCardData));
//手上扑克
ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData));
ZeroMemory(m_cbHandCardCount,sizeof(m_cbHandCardCount));
return true;
}
//时间消息
bool CAndroidUserItemSink::OnEventTimer(UINT nTimerID)
{
switch (nTimerID)
{
case IDI_START_GAME: //开始游戏
{
//开始判断
m_pIAndroidUserItem->SendUserReady(NULL,0);
return true;
}
case IDI_CALL_SCORE: //用户叫分
{
//构造变量
CMD_C_CallScore CallScore;
ZeroMemory(&CallScore,sizeof(CallScore));
//设置变量
CallScore.cbCallScore=m_GameLogic.LandScore(m_pIAndroidUserItem->GetChairID(), m_cbCurrentLandScore);
//发送数据
m_pIAndroidUserItem->SendSocketData(SUB_C_CALL_SCORE,&CallScore,sizeof(CallScore));
return true;
}
case IDI_OUT_CARD: //用户出牌
{
//扑克分析
tagOutCardResult OutCardResult;
try
{
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
m_GameLogic.SearchOutCard(m_cbHandCardData,m_cbHandCardCount[wMeChairID],m_cbTurnCardData,m_cbTurnCardCount, m_wOutCardUser, m_pIAndroidUserItem->GetChairID(), OutCardResult);
}
catch(...)
{
//这里的设置,使得进入下面的if处理
ZeroMemory(OutCardResult.cbResultCard, sizeof(OutCardResult.cbResultCard)) ;
OutCardResult.cbCardCount = 10 ;
}
//牌型合法判断
if(OutCardResult.cbCardCount>0 && CT_ERROR==m_GameLogic.GetCardType(OutCardResult.cbResultCard, OutCardResult.cbCardCount))
{
ASSERT(false) ;
ZeroMemory(&OutCardResult, sizeof(OutCardResult)) ;
}
//先出牌不能为空
if(m_cbTurnCardCount==0)
{
ASSERT(OutCardResult.cbCardCount>0) ;
if(OutCardResult.cbCardCount==0)
{
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
//最小一张
OutCardResult.cbCardCount = 1 ;
OutCardResult.cbResultCard[0]=m_cbHandCardData[m_cbHandCardCount[wMeChairID]-1] ;
}
}
else
{
if(!m_GameLogic.CompareCard(m_cbTurnCardData,OutCardResult.cbResultCard,m_cbTurnCardCount,OutCardResult.cbCardCount))
{
//放弃出牌
m_pIAndroidUserItem->SendSocketData(SUB_C_PASS_CARD);
return true;
}
}
//结果判断
if (OutCardResult.cbCardCount>0)
{
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
//删除扑克
m_cbHandCardCount[wMeChairID]-=OutCardResult.cbCardCount;
m_GameLogic.RemoveCard(OutCardResult.cbResultCard,OutCardResult.cbCardCount,m_cbHandCardData,m_cbHandCardCount[wMeChairID]+OutCardResult.cbCardCount);
//构造变量
CMD_C_OutCard OutCard;
ZeroMemory(&OutCard,sizeof(OutCard));
//设置变量
OutCard.cbCardCount=OutCardResult.cbCardCount;
CopyMemory(OutCard.cbCardData,OutCardResult.cbResultCard,OutCardResult.cbCardCount*sizeof(BYTE));
//发送数据
WORD wHeadSize=sizeof(OutCard)-sizeof(OutCard.cbCardData);
m_pIAndroidUserItem->SendSocketData(SUB_C_OUT_CARD,&OutCard,wHeadSize+OutCard.cbCardCount*sizeof(BYTE));
}
else
{
//放弃出牌
m_pIAndroidUserItem->SendSocketData(SUB_C_PASS_CARD);
}
return true;
}
}
return false;
}
//游戏消息
bool CAndroidUserItemSink::OnEventGameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize)
{
switch (wSubCmdID)
{
case SUB_S_GAME_START: //游戏开始
{
return OnSubGameStart(pData,wDataSize);
}
case SUB_S_CALL_SCORE: //用户叫分
{
return OnSubCallScore(pData,wDataSize);
}
case SUB_S_BANKER_INFO: //庄家信息
{
return OnSubBankerInfo(pData,wDataSize);
}
case SUB_S_OUT_CARD: //用户出牌
{
return OnSubOutCard(pData,wDataSize);
}
case SUB_S_PASS_CARD: //用户放弃
{
return OnSubPassCard(pData,wDataSize);
}
case SUB_S_GAME_CONCLUDE: //游戏结束
{
return OnSubGameEnd(pData,wDataSize);
}
}
//错误断言
// ASSERT(FALSE);
return true;
}
//游戏消息
bool CAndroidUserItemSink::OnEventFrameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize)
{
return true;
}
//场景消息
bool CAndroidUserItemSink::OnEventSceneMessage(BYTE cbGameStatus, bool bLookonOther, VOID * pData, WORD wDataSize)
{
switch (cbGameStatus)
{
case GS_T_FREE: //空闲状态
{
//效验数据
ASSERT(wDataSize==sizeof(CMD_S_StatusFree));
if (wDataSize!=sizeof(CMD_S_StatusFree)) return false;
//变量定义
CMD_S_StatusFree * pStatusFree=(CMD_S_StatusFree *)pData;
IServerUserItem * pIServerUserItem=m_pIAndroidUserItem->GetMeUserItem();
//玩家设置
if (pIServerUserItem->GetUserStatus()!=US_READY)
{
UINT nElapse=rand()%TIME_START_GAME+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_START_GAME,nElapse);
}
return true;
}
case GS_T_CALL: //叫分状态
{
//效验数据
if (wDataSize!=sizeof(CMD_S_StatusCall)) return false;
CMD_S_StatusCall * pStatusCall=(CMD_S_StatusCall *)pData;
//扑克数据
for (WORD i=0;i<GAME_PLAYER;i++) m_cbHandCardCount=NORMAL_COUNT;
CopyMemory(m_cbHandCardData,pStatusCall->cbHandCardData,sizeof(BYTE)*NORMAL_COUNT);
//叫分设置
if (m_pIAndroidUserItem->GetChairID()==pStatusCall->wCurrentUser)
{
UINT nElapse=rand()%TIME_CALL_SCORE+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_CALL_SCORE,nElapse+TIME_DISPATCH);
}
return true;
}
case GS_T_PLAY: //游戏状态
{
//效验数据
if (wDataSize!=sizeof(CMD_S_StatusPlay)) return false;
CMD_S_StatusPlay * pStatusPlay=(CMD_S_StatusPlay *)pData;
//出牌变量
m_cbTurnCardCount=pStatusPlay->cbTurnCardCount;
CopyMemory(m_cbTurnCardData,pStatusPlay->cbTurnCardData,m_cbTurnCardCount*sizeof(BYTE));
//扑克数据
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
CopyMemory(m_cbHandCardCount,pStatusPlay->cbHandCardCount,sizeof(m_cbHandCardCount));
CopyMemory(m_cbHandCardData,pStatusPlay->cbHandCardData,sizeof(BYTE)*m_cbHandCardCount[wMeChairID]);
//玩家设置
if (pStatusPlay->wCurrentUser==m_pIAndroidUserItem->GetChairID())
{
UINT nElapse=rand()%TIME_OUT_CARD+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_OUT_CARD,nElapse);
}
return true;
}
}
//错误断言
ASSERT(FALSE);
return false;
}
//用户进入
VOID CAndroidUserItemSink::OnEventUserEnter(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户离开
VOID CAndroidUserItemSink::OnEventUserLeave(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户积分
VOID CAndroidUserItemSink::OnEventUserScore(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户状态
VOID CAndroidUserItemSink::OnEventUserStatus(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户段位
VOID CAndroidUserItemSink::OnEventUserSegment(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//游戏开始
bool CAndroidUserItemSink::OnSubGameStart(VOID * pData, WORD wDataSize)
{
//效验参数
ASSERT(wDataSize==sizeof(CMD_S_AndroidCard));
if (wDataSize!=sizeof(CMD_S_AndroidCard)) return false;
//变量定义
CMD_S_AndroidCard * pAndroidCard=(CMD_S_AndroidCard *)pData;
//设置状态
m_pIAndroidUserItem->SetGameStatus(GS_T_CALL);
m_cbCurrentLandScore = 255 ;
//扑克变量
m_cbTurnCardCount=0;
ZeroMemory(m_cbTurnCardData,sizeof(m_cbTurnCardData));
//手上扑克
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
for (WORD i=0;i<GAME_PLAYER;i++) m_cbHandCardCount=NORMAL_COUNT;
for(WORD wChairID=0; wChairID<GAME_PLAYER; ++wChairID)
{
if(wChairID==wMeChairID)
CopyMemory(m_cbHandCardData,pAndroidCard->cbHandCard[wChairID],sizeof(BYTE)*NORMAL_COUNT);
m_GameLogic.SetUserCard(wChairID, pAndroidCard->cbHandCard[wChairID], NORMAL_COUNT) ;
}
//叫牌扑克
BYTE cbLandScoreCardData[MAX_COUNT] ;
CopyMemory(cbLandScoreCardData, m_cbHandCardData,m_cbHandCardCount[wMeChairID]) ;
CopyMemory(cbLandScoreCardData+NORMAL_COUNT, pAndroidCard->cbHandCard+51, 3) ;
m_GameLogic.SetLandScoreCardData(cbLandScoreCardData, sizeof(cbLandScoreCardData)) ;
//排列扑克
m_GameLogic.SortCardList(m_cbHandCardData,m_cbHandCardCount[wMeChairID],ST_ORDER);
//玩家处理
if (m_pIAndroidUserItem->GetChairID()==pAndroidCard->wCurrentUser)
{
UINT nElapse=rand()%TIME_CALL_SCORE+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_CALL_SCORE,nElapse+TIME_DISPATCH);
}
return true;
}
//用户叫分
bool CAndroidUserItemSink::OnSubCallScore(VOID * pData, WORD wDataSize)
{
//效验参数
ASSERT(wDataSize==sizeof(CMD_S_CallScore));
if (wDataSize!=sizeof(CMD_S_CallScore)) return false;
//变量定义
CMD_S_CallScore * pCallScore=(CMD_S_CallScore *)pData;
m_cbCurrentLandScore = pCallScore->cbCurrentScore ;
//用户处理
if (m_pIAndroidUserItem->GetChairID()==pCallScore->wCurrentUser)
{
UINT nElapse=rand()%TIME_CALL_SCORE+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_CALL_SCORE,nElapse);
}
return true;
}
//庄家信息
bool CAndroidUserItemSink::OnSubBankerInfo(VOID * pData, WORD wDataSize)
{
//效验参数
ASSERT(wDataSize==sizeof(CMD_S_BankerInfo));
if (wDataSize!=sizeof(CMD_S_BankerInfo)) return false;
//变量定义
CMD_S_BankerInfo * pBankerInfo=(CMD_S_BankerInfo *)pData;
//设置状态
m_pIAndroidUserItem->SetGameStatus(GS_T_PLAY);
//设置变量
m_wBankerUser=pBankerInfo->wBankerUser;
m_cbHandCardCount[m_wBankerUser]+=CountArray(pBankerInfo->cbBankerCard);
//设置扑克
if (pBankerInfo->wBankerUser==m_pIAndroidUserItem->GetChairID())
{
//设置扑克
CopyMemory(&m_cbHandCardData[NORMAL_COUNT],pBankerInfo->cbBankerCard,sizeof(pBankerInfo->cbBankerCard));
//排列扑克
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
m_GameLogic.SortCardList(m_cbHandCardData,m_cbHandCardCount[wMeChairID],ST_ORDER);
}
//设置底牌
m_GameLogic.SetBackCard(pBankerInfo->wBankerUser, pBankerInfo->cbBankerCard, 3) ;
//玩家设置
if (pBankerInfo->wCurrentUser==m_pIAndroidUserItem->GetChairID())
{
UINT nElapse=rand()%TIME_OUT_CARD+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_OUT_CARD,nElapse);
}
m_GameLogic.SetBanker(pBankerInfo->wBankerUser) ;
return true;
}
//用户出牌
bool CAndroidUserItemSink::OnSubOutCard(VOID * pData, WORD wDataSize)
{
//变量定义
CMD_S_OutCard * pOutCard=(CMD_S_OutCard *)pData;
WORD wHeadSize=sizeof(CMD_S_OutCard)-sizeof(pOutCard->cbCardData);
//效验数据
ASSERT((wDataSize>=wHeadSize)&&(wDataSize==(wHeadSize+pOutCard->cbCardCount*sizeof(BYTE))));
if ((wDataSizecbCardCount*sizeof(BYTE)))) return false;
//出牌变量
if (pOutCard->wCurrentUser==pOutCard->wOutCardUser)
{
m_cbTurnCardCount=0;
ZeroMemory(m_cbTurnCardData,sizeof(m_cbTurnCardData));
}
else
{
m_cbTurnCardCount=pOutCard->cbCardCount;
CopyMemory(m_cbTurnCardData,pOutCard->cbCardData,pOutCard->cbCardCount*sizeof(BYTE));
m_wOutCardUser = pOutCard->wOutCardUser ;
}
//扑克数目
if (pOutCard->wOutCardUser!=m_pIAndroidUserItem->GetChairID())
{
m_cbHandCardCount[pOutCard->wOutCardUser]-=pOutCard->cbCardCount;
}
//玩家设置
if (m_pIAndroidUserItem->GetChairID()==pOutCard->wCurrentUser)
{
UINT nElapse=rand()%TIME_OUT_CARD+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_OUT_CARD,nElapse);
}
//设置变量
m_GameLogic.RemoveUserCardData(pOutCard->wOutCardUser, pOutCard->cbCardData, pOutCard->cbCardCount) ;
return true;
}
//用户放弃
bool CAndroidUserItemSink::OnSubPassCard(VOID * pData, WORD wDataSize)
{
//效验数据
ASSERT(wDataSize==sizeof(CMD_S_PassCard));
if (wDataSize!=sizeof(CMD_S_PassCard)) return false;
//变量定义
CMD_S_PassCard * pPassCard=(CMD_S_PassCard *)pData;
//一轮判断
if (pPassCard->cbTurnOver==TRUE)
{
m_cbTurnCardCount=0;
ZeroMemory(m_cbTurnCardData,sizeof(m_cbTurnCardData));
}
//玩家设置
if (m_pIAndroidUserItem->GetChairID()==pPassCard->wCurrentUser)
{
UINT nElapse=rand()%TIME_OUT_CARD+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_OUT_CARD,nElapse);
}
return true;
}
//游戏结束
bool CAndroidUserItemSink::OnSubGameEnd(VOID * pData, WORD wDataSize)
{
//效验数据
ASSERT(wDataSize==sizeof(CMD_S_GameConclude));
if (wDataSize!=sizeof(CMD_S_GameConclude)) return false;
//变量定义
CMD_S_GameConclude * pGameEnd=(CMD_S_GameConclude *)pData;
//设置状态
m_pIAndroidUserItem->SetGameStatus(GS_T_FREE);
//设置变量
m_cbTurnCardCount=0;
ZeroMemory(m_cbTurnCardData,sizeof(m_cbTurnCardData));
ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData));
ZeroMemory(m_cbHandCardCount,sizeof(m_cbHandCardCount));
//删除时间
m_pIAndroidUserItem->KillGameTimer(IDI_OUT_CARD);
m_pIAndroidUserItem->KillGameTimer(IDI_CALL_SCORE);
//开始设置
UINT nElapse=rand()%TIME_START_GAME+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_START_GAME,nElapse);
return true;
}
//////////////////////////////////////////////////////////////////////////
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