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#include "Stdafx.h"
#include "AndroidUserItemSink.h"
//////////////////////////////////////////////////////////////////////////
//辅助时间
#define TIME_LESS 1 //最少时间
#define TIME_DISPATCH 5 //发牌时间
//游戏时间
#define TIME_START_GAME 8 //开始时间
#define TIME_CALL_SCORE 6 //叫分时间
#define TIME_GAME_OPENEND 4
#define TIME_GAME_COMPAREEND 8
//定时器标识
#define IDI_USER_ADD_SCORE (0) //加注定时器
#define IDI_START_GAME (1) //开始定时器
#define IDI_USER_COMPARE_CARD (2) //选比牌用户定时器
#define IDI_GIVE_UP (3)
#define IDI_LOOK_CARD (4)
#define IDI_OPEN_CARD (5)
//////////////////////////////////////////////////////////////////////////
//构造函数
CAndroidUserItemSink::CAndroidUserItemSink()
{
//游戏变量
m_wBankerUser=INVALID_CHAIR;
m_lCurrentTimes=1L;
m_lMaxScore=0L; //封顶数目
m_lMaxCellScore=0L; //单元上限
m_lCellScore=0L; //单元下注
m_lUserMaxScore=0L; //最大分数
m_cbPlayerCount=0;
ZeroMemory(m_cbPlayStatus,sizeof(m_cbPlayStatus)); //游戏玩家
ZeroMemory(m_lTableScore,sizeof(m_lTableScore)); //玩家下注
//手上扑克
ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData));
ZeroMemory(m_cbAllUserCardData,sizeof(m_cbAllUserCardData));
ZeroMemory(m_bMingZhu,sizeof(m_bMingZhu));
//接口变量
m_pIAndroidUserItem=NULL;;
return;
}
//析构函数
CAndroidUserItemSink::~CAndroidUserItemSink()
{
}
//接口查询
VOID * CAndroidUserItemSink:ueryInterface(REFGUID Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IAndroidUserItemSink,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IAndroidUserItemSink,Guid,dwQueryVer);
return NULL;
}
//初始接口
bool CAndroidUserItemSink::Initialization(IUnknownEx * pIUnknownEx)
{
//查询接口
m_pIAndroidUserItem=QUERY_OBJECT_PTR_INTERFACE(pIUnknownEx,IAndroidUserItem);
if (m_pIAndroidUserItem==NULL) return false;
return true;
}
//重置接口
bool CAndroidUserItemSink::RepositionSink()
{
//游戏变量
m_wBankerUser=INVALID_CHAIR;
m_lCurrentTimes=1L;
m_lMaxScore=0L; //封顶数目
m_lMaxCellScore=0L; //单元上限
m_lCellScore=0L; //单元下注
m_lUserMaxScore=0L; //最大分数
m_cbPlayerCount=0;
ZeroMemory(m_cbPlayStatus,sizeof(m_cbPlayStatus)); //游戏玩家
ZeroMemory(m_lTableScore,sizeof(m_lTableScore)); //玩家下注
//手上扑克
ZeroMemory(m_cbHandCardData,sizeof(m_cbHandCardData));
ZeroMemory(m_cbAllUserCardData,sizeof(m_cbAllUserCardData));
ZeroMemory(m_bMingZhu,sizeof(m_bMingZhu));
return true;
}
//时间消息
bool CAndroidUserItemSink::OnEventTimer(UINT nTimerID)
{
switch (nTimerID)
{
case IDI_START_GAME: //开始游戏
{
//开始判断
m_pIAndroidUserItem->SendUserReady(NULL,0);
return true;
}
case IDI_USER_ADD_SCORE: //用户加注
{
//查找上家
for (LONGLONG j=m_pIAndroidUserItem->GetChairID()-1;;j--)
{
if(j==-1)j=GAME_PLAYER-1;
if(m_cbPlayStatus[j]==TRUE)break;
}
//一为跟注
WORD wTemp=(m_lTableScore[j]==m_lCellScore)?0:1;
//获取筹码
LONGLONG lCurrentScore=(wTemp==0)?m_lCellScorem_lCellScore*m_lCurrentTimes);
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
//明注加倍
if(m_bMingZhu[wMeChairID])lCurrentScore*=2;
//发送消息
CMD_C_AddScore AddScore;
AddScore.wState=0;
AddScore.lScore=lCurrentScore;
m_pIAndroidUserItem->SendSocketData(SUB_C_ADD_SCORE,&AddScore,sizeof(AddScore));
return true;
}
case IDI_GIVE_UP:
{
m_pIAndroidUserItem->SendSocketData(SUB_C_GIVE_UP,NULL,0);
return true;
}
case IDI_LOOK_CARD:
{
m_pIAndroidUserItem->SendSocketData(SUB_C_LOOK_CARD,NULL,0);
return true;
}
case IDI_OPEN_CARD:
{
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
//判断明注
LONGLONG lCurrentScore=(m_bMingZhu[wMeChairID])?(m_lCurrentTimes*m_lCellScore*4)m_lCurrentTimes*m_lCellScore*2);
//发送消息
CMD_C_AddScore AddScore;
AddScore.wState=2;
AddScore.lScore=lCurrentScore;
m_pIAndroidUserItem->SendSocketData(SUB_C_ADD_SCORE,&AddScore,sizeof(AddScore));
if(m_cbPlayerCount==2)
{
CMD_C_CompareCard CompareCard;
//查找上家
for (LONGLONG i=(LONGLONG)wMeChairID-1;;i--)
{
if(i==-1)i=GAME_PLAYER-1;
if(m_cbPlayStatus==TRUE)
{
CompareCard.wCompareUser=(WORD)i;
break;
}
}
m_pIAndroidUserItem->SendSocketData(SUB_C_COMPARE_CARD,&CompareCard,sizeof(CompareCard));
return true;
}
//发送消息
m_pIAndroidUserItem->SendSocketData(SUB_C_OPEN_CARD,NULL,0);
return true;
}
case IDI_USER_COMPARE_CARD: //用户比牌
{
//判断明注
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
LONGLONG lCurrentScore=(m_bMingZhu[wMeChairID])?(m_lCurrentTimes*m_lCellScore*4)m_lCurrentTimes*m_lCellScore*2);
//发送消息
CMD_C_AddScore AddScore;
AddScore.wState=TRUE;
AddScore.lScore=lCurrentScore;
m_pIAndroidUserItem->SendSocketData(SUB_C_ADD_SCORE,&AddScore,sizeof(AddScore));
//构造变量
CMD_C_CompareCard CompareCard;
//庄家在第一轮没下注只能跟上家比牌 或 只剩下两人
if(m_wBankerUser==wMeChairID && (m_lTableScore[wMeChairID]-lCurrentScore)==m_lCellScore || m_cbPlayerCount==2)
{
//查找上家
for (LONGLONG i=(LONGLONG)wMeChairID-1;;i--)
{
if(i==-1)i=GAME_PLAYER-1;
if(m_cbPlayStatus==TRUE)
{
CompareCard.wCompareUser=(WORD)i;
break;
}
}
}
else //选择玩家比牌
{
m_pIAndroidUserItem->SendSocketData(SUB_C_WAIT_COMPARE,NULL,0);
WORD wCompare=INVALID_CHAIR;
for(int i=0;i<GAME_PLAYER;i++)
{
if(m_cbPlayStatus==TRUE && wMeChairID!=i&& m_GameLogic.CompareMyCard(wMeChairID,i))
{
wCompare=(WORD)i;
break;
}
}
if(wCompare==INVALID_CHAIR)
{
for(int i=0;i<GAME_PLAYER;i++)
{
if(m_cbPlayStatus==TRUE && wMeChairID!=i)
{
wCompare=(WORD)i;
break;
}
}
}
CompareCard.wCompareUser=wCompare;
}
//发送消息
m_pIAndroidUserItem->SendSocketData(SUB_C_COMPARE_CARD,&CompareCard,sizeof(CompareCard));
return true;
}
}
return false;
}
//游戏消息
bool CAndroidUserItemSink::OnEventGameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize)
{
switch (wSubCmdID)
{
case SUB_S_GAME_START: //游戏开始
{
//消息处理
return OnSubGameStart(pData,wDataSize);
}
case SUB_S_LOOK_CARD: //看牌消息
{
return OnSubLookCard(pData,wDataSize);
}
case SUB_S_ADD_SCORE: //用户下注
{
//消息处理
return OnSubAddScore(pData,wDataSize);
}
case SUB_S_COMPARE_CARD: //比牌消息
{
//消息处理
return OnSubCompareCard(pData,wDataSize);
}
case SUB_S_GIVE_UP: //用户放弃
{
//消息处理
return OnSubGiveUp(pData,wDataSize);
}
case SUB_S_PLAYER_EXIT: //用户强退
{
//消息处理
return OnSubPlayerExit(pData,wDataSize);
}
case SUB_S_GAME_END: //游戏结束
{
//消息处理
return OnSubGameEnd(pData,wDataSize);
}
}
//错误断言
// ASSERT(FALSE);
return true;
}
//游戏消息
bool CAndroidUserItemSink::OnEventFrameMessage(WORD wSubCmdID, VOID * pData, WORD wDataSize)
{
return true;
}
//场景消息
bool CAndroidUserItemSink::OnEventSceneMessage(BYTE cbGameStatus, bool bLookonOther, VOID * pData, WORD wDataSize)
{
switch (cbGameStatus)
{
case GAME_STATUS_FREE: //空闲状态
{
//效验数据
ASSERT(wDataSize==sizeof(CMD_S_StatusFree));
if (wDataSize!=sizeof(CMD_S_StatusFree)) return false;
//变量定义
CMD_S_StatusFree * pStatusFree=(CMD_S_StatusFree *)pData;
IServerUserItem * pIServerUserItem=m_pIAndroidUserItem->GetMeUserItem();
//玩家设置
if (pIServerUserItem->GetUserStatus()!=US_READY)
{
UINT nElapse=rand()%TIME_START_GAME+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_START_GAME,nElapse);
}
return true;
}
case GAME_STATUS_PLAY: //游戏状态
{
//效验数据
if (wDataSize!=sizeof(CMD_S_StatusPlay)) return false;
CMD_S_StatusPlay * pStatusPlay=(CMD_S_StatusPlay *)pData;
//扑克数据
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
CopyMemory(m_cbHandCardData,pStatusPlay->cbHandCardData,sizeof(BYTE)*3);
//玩家设置
if (pStatusPlay->wCurrentUser==m_pIAndroidUserItem->GetChairID())
{
UINT nElapse=rand()%TIME_CALL_SCORE+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_USER_ADD_SCORE,nElapse);
}
return true;
}
}
return false;
}
//处理控制
void CAndroidUserItemSink::UpdataControl(WORD wCurrentUser)
{
BYTE cbMyCardLevel=0;
bool bMingZhu=false;
bool bGiveUp=false;
bool bAddScore=false;
bool bCompare=false;
for(WORD i=0;i<GAME_PLAYER;i++)
{
if((!m_cbPlayStatus)||(i==wCurrentUser)) continue;
if(m_GameLogic.CompareMyCard(wCurrentUser,i)) cbMyCardLevel++;
}
LONGLONG m_lCurrentScore=m_bMingZhu[wCurrentUser]?(2*m_lCellScore*m_lCurrentTimes)m_lCellScore*m_lCurrentTimes);
if(cbMyCardLevel==0)
{
if((m_cbPlayerCount>2)&&(m_lTableScore[wCurrentUser]==m_lCellScore))
{
bMingZhu=true;
bGiveUp=true;
}
else
{
bAddScore=((m_lTableScore[wCurrentUser]+m_lCurrentScore)<2*m_lCellScore)?true:false;
bMingZhu=true;
if((!bAddScore)&&((m_lTableScore[wCurrentUser])>5*m_lCellScore))
{
if(wCurrentUser==m_wBankerUser || m_lTableScore[wCurrentUser]>=2*m_lCellScore)
{
bCompare=true;
}else{
bAddScore=true;
}
}else{
bGiveUp=true;
}
}
}
else if(1==(m_cbPlayerCount-cbMyCardLevel))
{
bMingZhu=(m_lTableScore[wCurrentUser]>=m_lMaxCellScore)?true:false;
bAddScore=((m_lTableScore[wCurrentUser]+m_lCurrentScore) <= m_lUserMaxScore)?true:false;
if(!bAddScore) bCompare=true;
}
else
{
bMingZhu=(m_lTableScore[wCurrentUser]>=3*m_lMaxCellScore)?true:false;
bAddScore=((m_lTableScore[wCurrentUser]+m_lCurrentScore) < m_lUserMaxScore/10)?true:false;
if(!bAddScore) bCompare=true;
}
//看牌按钮
if((!m_bMingZhu[wCurrentUser])&&bMingZhu)
{
UINT nElapse=rand()%TIME_GAME_OPENEND+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_LOOK_CARD,nElapse);
return;
}
if(bGiveUp)
{
UINT nElapse=rand()%TIME_CALL_SCORE+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_GIVE_UP,nElapse);
return;
}
//判断开牌
LONGLONG lTemp=(m_bMingZhu[wCurrentUser])?6:5;
if((m_lUserMaxScore-m_lTableScore[wCurrentUser]) >= (m_lMaxCellScore*lTemp))
{
//加注按钮
if(bAddScore)
{
UINT nElapse=rand()%TIME_CALL_SCORE+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_USER_ADD_SCORE,nElapse);
return;
}
//比牌按钮
if(bCompare)
{
if(wCurrentUser==m_wBankerUser || m_lTableScore[wCurrentUser]>=2*m_lCellScore)
{
UINT nElapse=rand()%TIME_GAME_COMPAREEND+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_USER_COMPARE_CARD,nElapse);
return;
}
}
}
else
{
UINT nElapse=rand()%TIME_CALL_SCORE+TIME_LESS+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_OPEN_CARD,nElapse);
}
return;
}
//游戏开始
bool CAndroidUserItemSink::OnSubGameStart(VOID * pData, WORD wDataSize)
{
//效验参数
ASSERT(wDataSize==sizeof(CMD_S_AndroidCard));
if (wDataSize!=sizeof(CMD_S_AndroidCard)) return false;
//变量定义
CMD_S_AndroidCard * pAndroidCard=(CMD_S_AndroidCard *)pData;
//设置状态
m_pIAndroidUserItem->SetGameStatus(GAME_STATUS_PLAY);
//手上扑克
WORD wMeChairID=m_pIAndroidUserItem->GetChairID();
for(WORD wChairID=0; wChairID<GAME_PLAYER; ++wChairID)
{
if(wMeChairID==wChairID)
CopyMemory(m_cbHandCardData,pAndroidCard->cbHandCard[wChairID],sizeof(BYTE)*MAX_COUNT);
m_GameLogic.SetUserCard(wChairID, pAndroidCard->cbHandCard[wChairID]) ;
}
//排列扑克
m_GameLogic.SortCardList(m_cbHandCardData,3);
//数据信息
m_lCellScore=pAndroidCard->lCellScore;
m_lMaxCellScore=pAndroidCard->lMaxScore;
m_lCurrentTimes=pAndroidCard->lCurrentTimes;
m_wBankerUser=pAndroidCard->m_wBankerUser;
m_lUserMaxScore=pAndroidCard->lUserMaxScore;
//设置变量
for (WORD i=0;i<GAME_PLAYER;i++)
{
//获取用户
if (!pAndroidCard->cbPlayStatus) continue;
//游戏信息
m_cbPlayStatus=TRUE;
m_cbPlayerCount++;
m_lTableScore=m_lCellScore;
}
//玩家处理
if (m_pIAndroidUserItem->GetChairID()==pAndroidCard->wCurrentUser)
{
UpdataControl(pAndroidCard->wCurrentUser);
}
return true;
}
//用户叫分
bool CAndroidUserItemSink::OnSubAddScore(VOID * pData, WORD wDataSize)
{
//效验数据
ASSERT(wDataSize==sizeof(CMD_S_AddScore));
if (wDataSize!=sizeof(CMD_S_AddScore)) return false;
CMD_S_AddScore * pAddScore=(CMD_S_AddScore *)pData;
ASSERT(pAddScore->wCurrentUser < GAME_PLAYER);
m_lCurrentTimes=pAddScore->lCurrentTimes;
//下注金币
m_lTableScore[pAddScore->wAddScoreUser]+=pAddScore->lAddScoreCount;
if(m_pIAndroidUserItem->GetChairID()==pAddScore->wCurrentUser)UpdataControl(m_pIAndroidUserItem->GetChairID());
return true;
}
//比牌消息
bool CAndroidUserItemSink::OnSubCompareCard(VOID * pData, WORD wDataSize)
{
//效验数据
if (wDataSize!=sizeof(CMD_S_CompareCard)) return false;
CMD_S_CompareCard * pCompareCard=(CMD_S_CompareCard *)pData;
//设置变量
m_cbPlayStatus[pCompareCard->wLostUser]=FALSE;
m_cbPlayerCount--;
//状态设置
if (pCompareCard->wLostUser==m_pIAndroidUserItem->GetChairID())
{
m_pIAndroidUserItem->SetGameStatus(GAME_STATUS_FREE);
RepositionSink();
}
//当前用户
if(m_pIAndroidUserItem->GetChairID()==pCompareCard->wCurrentUser)UpdataControl(pCompareCard->wCurrentUser);
return true;
}
//用户放弃
bool CAndroidUserItemSink::OnSubGiveUp(VOID * pData, WORD wDataSize)
{
if (wDataSize!=sizeof(CMD_S_GiveUp)) return false;
CMD_S_GiveUp * pGiveUp=(CMD_S_GiveUp *)pData;
//设置变量
m_cbPlayStatus[pGiveUp->wGiveUpUser]=FALSE;
m_cbPlayerCount--;
//变量定义
WORD wGiveUpUser=pGiveUp->wGiveUpUser;
//状态设置
if (pGiveUp->wGiveUpUser==m_pIAndroidUserItem->GetChairID())
{
m_pIAndroidUserItem->SetGameStatus(GAME_STATUS_FREE);
RepositionSink();
}
return true;
}
//用户看牌
bool CAndroidUserItemSink::OnSubLookCard(VOID * pData, WORD wDataSize)
{
if (wDataSize!=sizeof(CMD_S_LookCard)) return false;
CMD_S_LookCard * pLookCard=(CMD_S_LookCard *)pData;
m_bMingZhu[pLookCard->wLookCardUser]=TRUE;
if(m_pIAndroidUserItem->GetChairID()==pLookCard->wLookCardUser)
UpdataControl(pLookCard->wLookCardUser);
return true;
}
bool CAndroidUserItemSink::OnSubPlayerExit(VOID * pData, WORD wDataSize)
{
//效验数据
if (wDataSize!=sizeof(CMD_S_PlayerExit)) return false;
CMD_S_PlayerExit * pPlayerExit=(CMD_S_PlayerExit *)pData;
WORD wID=pPlayerExit->wPlayerID;
//游戏信息
ASSERT(m_cbPlayStatus[wID]==TRUE);
m_cbPlayStatus[wID]=FALSE;
m_cbPlayerCount--;
return true;
}
//游戏结束
bool CAndroidUserItemSink::OnSubGameEnd(VOID * pData, WORD wDataSize)
{
//设置状态
m_pIAndroidUserItem->SetGameStatus(GAME_STATUS_FREE);
//设置变量
RepositionSink();
//开始设置
UINT nElapse=rand()%TIME_START_GAME+TIME_LESS;
m_pIAndroidUserItem->SetGameTimer(IDI_START_GAME,nElapse);
return true;
}
//////////////////////////////////////////////////////////////////////////////////
//用户进入
VOID CAndroidUserItemSink::OnEventUserEnter(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户离开
VOID CAndroidUserItemSink::OnEventUserLeave(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户积分
VOID CAndroidUserItemSink::OnEventUserScore(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户状态
VOID CAndroidUserItemSink::OnEventUserStatus(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
//用户段位
VOID CAndroidUserItemSink::OnEventUserSegment(IAndroidUserItem * pIAndroidUserItem, bool bLookonUser)
{
return;
}
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