|
想要查看内容赶紧注册登陆吧!
您需要 登录 才可以下载或查看,没有帐号?立即注册
x
#include "StdAfx.h"
#include "Resource.h"
#include "Tableframesink.h"
#include "GameServerManager.h"
//////////////////////////////////////////////////////////////////////////
//全局变量
static CGameServiceManager g_GameServiceManager; //管理变量
//////////////////////////////////////////////////////////////////////////
//构造函数
CGameServiceManager::CGameServiceManager(void)
{
//设置属性
m_GameServiceAttrib.wKindID=KIND_ID;
m_GameServiceAttrib.wChairCount=GAME_PLAYER;
m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_EDUCATE);
//功能标志
m_GameServiceAttrib.cbDynamicJoin=TRUE;
m_GameServiceAttrib.cbAndroidUser=TRUE;
m_GameServiceAttrib.cbOffLineTrustee=FALSE;
//服务属性
m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("Jxh.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("JxhServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));
return;
}
//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}
//接口查询
VOID * CGameServiceManager:ueryInterface(const IID & Guid, DWORD dwQueryVer)
{
QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
return NULL;
}
//创建游戏桌
void * CGameServiceManager::CreateTableFrameSink(const IID & Guid, DWORD dwQueryVer)
{
//建立对象
CTableFrameSink * pTableFrameSink=NULL;
try
{
pTableFrameSink=new CTableFrameSink();
if (pTableFrameSink==NULL) throw TEXT("创建失败");
void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
if (pObject==NULL) throw TEXT("接口查询失败");
return pObject;
}
catch (...) {}
//清理对象
SafeDelete(pTableFrameSink);
return NULL;
}
//获取属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
GameServiceAttrib=m_GameServiceAttrib;
return true;
}
//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{
//效验参数
ASSERT(&GameServiceOption!=NULL);
if (&GameServiceOption==NULL) return false;
//单元积分
GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);
//积分下限
//金币游戏
if (GameServiceOption.wServerType&(GAME_GENRE_GOLD|SCORE_GENRE_POSITIVE))
{
GameServiceOption.lMinTableScore=__max(GameServiceOption.lCellScore,GameServiceOption.lMinTableScore);
}
//输分限制(原来的积分上限)
if (GameServiceOption.lRestrictScore!=0L)
{
GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
}
//积分上限
if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
{
if(GameServiceOption.lMaxEnterScore<=GameServiceOption.lMinTableScore)
GameServiceOption.lMaxEnterScore=0L;
else if(GameServiceOption.lRestrictScore>0)
GameServiceOption.lMaxEnterScore=__min(GameServiceOption.lMaxEnterScore,GameServiceOption.lRestrictScore);
}
return true;
}
//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
try
{
//创建组件
if( m_AndroidServiceHelper.GetInterface() == NULL )
{
m_AndroidServiceHelper.SetModuleCreateInfo(TEXT("JxhAndroid.dll"),"CreateGameServiceManager");
if( !m_AndroidServiceHelper.CreateInstance() ) throw 0;
}
//创建机器人
VOID *pAndroidObject = m_AndroidServiceHelper->CreateAndroidUserItemSink(Guid,dwQueryVer);
if( pAndroidObject == NULL ) throw TEXT("创建机器人失败");
return pAndroidObject;
}
catch(...) {}
return NULL;
}
//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink( REFGUID Guid, DWORD dwQueryVer )
{
return NULL;
}
//获取配置
bool CGameServiceManager::SaveCustomRule( LPBYTE pcbCustomRule, WORD wCustonSize )
{
return m_DlgCustomRule.SaveCustomRule(pcbCustomRule,wCustonSize);
}
//创建窗口
HWND CGameServiceManager::CreateCustomRule( CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize )
{
//设置变量
m_DlgCustomRule.SetCustomRule(pcbCustomRule,wCustonSize);
//创建窗口
if (m_DlgCustomRule.m_hWnd == NULL)
{
//设置资源
AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));
//创建窗口
m_DlgCustomRule.Create(IDD_CUSTOM_RULE,pParentWnd);
//还原资源
AfxSetResourceHandle(GetModuleHandle(NULL));
}
//显示窗口
m_DlgCustomRule.SetWindowPos(NULL,rcCreate.left,rcCreate.top,rcCreate.Width(),rcCreate.Height(),SWP_NOZORDER|SWP_SHOWWINDOW);
return m_DlgCustomRule.GetSafeHwnd();
}
//默认配置
bool CGameServiceManager:efaultCustomRule( LPBYTE pcbCustomRule, WORD wCustonSize )
{
return m_DlgCustomRule.DefaultCustomRule(pcbCustomRule,wCustonSize);
}
//////////////////////////////////////////////////////////////////////////
//建立对象函数
extern "C" __declspec(dllexport) void * __cdecl CreateGameServiceManager(const GUID & Guid, DWORD dwInterfaceVer)
{
return g_GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}
//////////////////////////////////////////////////////////////////////////
|
|