woaidaima2016 发表于 2017-6-13 11:27:56

百人新将相和(机器人+控制+真人下注显示)【源码】

http://img.woaidaima.com//upload/image/20170518/1495069622751006833.pnghttp://img.woaidaima.com//upload/image/20170518/1495069624529010608.png#include "StdAfx.h"
#include "Resource.h"
#include "Tableframesink.h"
#include "GameServerManager.h"

//////////////////////////////////////////////////////////////////////////

//全局变量
static CGameServiceManager            g_GameServiceManager;                //管理变量

//////////////////////////////////////////////////////////////////////////

//构造函数
CGameServiceManager::CGameServiceManager(void)
{
    //设置属性
    m_GameServiceAttrib.wKindID=KIND_ID;
    m_GameServiceAttrib.wChairCount=GAME_PLAYER;
    m_GameServiceAttrib.wSupporType=(GAME_GENRE_GOLD|GAME_GENRE_SCORE|GAME_GENRE_EDUCATE);

    //功能标志
    m_GameServiceAttrib.cbDynamicJoin=TRUE;
    m_GameServiceAttrib.cbAndroidUser=TRUE;
    m_GameServiceAttrib.cbOffLineTrustee=FALSE;

    //服务属性
    m_GameServiceAttrib.dwServerVersion=VERSION_SERVER;
    m_GameServiceAttrib.dwClientVersion=VERSION_CLIENT;
    lstrcpyn(m_GameServiceAttrib.szGameName,GAME_NAME,CountArray(m_GameServiceAttrib.szGameName));
    lstrcpyn(m_GameServiceAttrib.szDataBaseName,szTreasureDB,CountArray(m_GameServiceAttrib.szDataBaseName));
    lstrcpyn(m_GameServiceAttrib.szClientEXEName,TEXT("Jxh.EXE"),CountArray(m_GameServiceAttrib.szClientEXEName));
    lstrcpyn(m_GameServiceAttrib.szServerDLLName,TEXT("JxhServer.DLL"),CountArray(m_GameServiceAttrib.szServerDLLName));

    return;
}

//析构函数
CGameServiceManager::~CGameServiceManager(void)
{
}

//接口查询
VOID * CGameServiceManager::QueryInterface(const IID & Guid, DWORD dwQueryVer)
{
    QUERYINTERFACE(IGameServiceManager,Guid,dwQueryVer);
    QUERYINTERFACE(IGameServiceCustomRule,Guid,dwQueryVer);
    QUERYINTERFACE_IUNKNOWNEX(IGameServiceManager,Guid,dwQueryVer);
    return NULL;
}

//创建游戏桌
void * CGameServiceManager::CreateTableFrameSink(const IID & Guid, DWORD dwQueryVer)
{
    //建立对象
    CTableFrameSink * pTableFrameSink=NULL;
    try
    {
      pTableFrameSink=new CTableFrameSink();
      if (pTableFrameSink==NULL) throw TEXT("创建失败");
      void * pObject=pTableFrameSink->QueryInterface(Guid,dwQueryVer);
      if (pObject==NULL) throw TEXT("接口查询失败");
      return pObject;
    }
    catch (...) {}

    //清理对象
    SafeDelete(pTableFrameSink);

    return NULL;
}

//获取属性
bool CGameServiceManager::GetServiceAttrib(tagGameServiceAttrib & GameServiceAttrib)
{
    GameServiceAttrib=m_GameServiceAttrib;
    return true;
}

//参数修改
bool CGameServiceManager::RectifyParameter(tagGameServiceOption & GameServiceOption)
{

    //效验参数
    ASSERT(&GameServiceOption!=NULL);
    if (&GameServiceOption==NULL) return false;

    //单元积分
    GameServiceOption.lCellScore=__max(1L,GameServiceOption.lCellScore);

    //积分下限
    //金币游戏
    if (GameServiceOption.wServerType&(GAME_GENRE_GOLD|SCORE_GENRE_POSITIVE))
    {
      GameServiceOption.lMinTableScore=__max(GameServiceOption.lCellScore,GameServiceOption.lMinTableScore);
    }

    //输分限制(原来的积分上限)
    if (GameServiceOption.lRestrictScore!=0L)
    {
      GameServiceOption.lRestrictScore=__max(GameServiceOption.lRestrictScore,GameServiceOption.lMinTableScore);
    }

    //积分上限
    if (GameServiceOption.wServerType!=GAME_GENRE_SCORE)
    {
      if(GameServiceOption.lMaxEnterScore<=GameServiceOption.lMinTableScore)
            GameServiceOption.lMaxEnterScore=0L;
      else if(GameServiceOption.lRestrictScore>0)
            GameServiceOption.lMaxEnterScore=__min(GameServiceOption.lMaxEnterScore,GameServiceOption.lRestrictScore);
    }

    return true;
}

//创建机器
VOID * CGameServiceManager::CreateAndroidUserItemSink(REFGUID Guid, DWORD dwQueryVer)
{
    try
    {
      //创建组件
      if( m_AndroidServiceHelper.GetInterface() == NULL )
      {
            m_AndroidServiceHelper.SetModuleCreateInfo(TEXT("JxhAndroid.dll"),"CreateGameServiceManager");

            if( !m_AndroidServiceHelper.CreateInstance() ) throw 0;
      }

      //创建机器人
      VOID *pAndroidObject = m_AndroidServiceHelper->CreateAndroidUserItemSink(Guid,dwQueryVer);
      if( pAndroidObject == NULL ) throw TEXT("创建机器人失败");

      return pAndroidObject;
    }
    catch(...) {}

    return NULL;
}

//创建数据
VOID * CGameServiceManager::CreateGameDataBaseEngineSink( REFGUID Guid, DWORD dwQueryVer )
{
    return NULL;
}


//获取配置
bool CGameServiceManager::SaveCustomRule( LPBYTE pcbCustomRule, WORD wCustonSize )
{
    return m_DlgCustomRule.SaveCustomRule(pcbCustomRule,wCustonSize);
}

//创建窗口
HWND CGameServiceManager::CreateCustomRule( CWnd * pParentWnd, CRect rcCreate, LPBYTE pcbCustomRule, WORD wCustonSize )
{
    //设置变量
    m_DlgCustomRule.SetCustomRule(pcbCustomRule,wCustonSize);

    //创建窗口
    if (m_DlgCustomRule.m_hWnd == NULL)
    {
      //设置资源
      AfxSetResourceHandle(GetModuleHandle(m_GameServiceAttrib.szServerDLLName));

      //创建窗口
      m_DlgCustomRule.Create(IDD_CUSTOM_RULE,pParentWnd);

      //还原资源
      AfxSetResourceHandle(GetModuleHandle(NULL));
    }

    //显示窗口
    m_DlgCustomRule.SetWindowPos(NULL,rcCreate.left,rcCreate.top,rcCreate.Width(),rcCreate.Height(),SWP_NOZORDER|SWP_SHOWWINDOW);

    return m_DlgCustomRule.GetSafeHwnd();
}

//默认配置
bool CGameServiceManager::DefaultCustomRule( LPBYTE pcbCustomRule, WORD wCustonSize )
{
    return m_DlgCustomRule.DefaultCustomRule(pcbCustomRule,wCustonSize);
}


//////////////////////////////////////////////////////////////////////////

//建立对象函数
extern "C" __declspec(dllexport) void * __cdecl CreateGameServiceManager(const GUID & Guid, DWORD dwInterfaceVer)
{
    return g_GameServiceManager.QueryInterface(Guid,dwInterfaceVer);
}

//////////////////////////////////////////////////////////////////////////

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